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-Make blur a setting you can toggle on/off -Allow users to set mouse sensitivity -Make the colors of each team stand out a bit more? Contrast-wise, I mean. Really, I have trouble telling enemies apart from similarly colored blocks in long range if they don't move at all. -Allow people to see what direction they've been recently shot from, at least for a second. -Win conditions -Feature to lock silent and/or crawl by the press of a button -Auto Climbing places -Medkits. Either the player spawns with them, or you can take some from the tent. -Make brick laying and removing blocks a little faster. Not everyone can stay for ages making really cool tunnels to try capturing the Intel with. -Special Grenades: Maybe throwing them temporarily brightens up the area? In exchange, however, you lose your normal nades until you're killed. -Allow admins to ban and kick, and allow votebanning (40-50% of the server pop?) At first I QQ'd playing this game, but it's got extraordinary potential. Keep it up, dev bros. |
#12853 Synesthesia Member Posted 13 years ago |
>Make the colors of each team stand out a bit more? Contrast-wise, I mean. Really, I have trouble telling enemies apart from similarly colored blocks in long range if they don't move at all. nope.jpg.png.avi.tar.gz |
#12939 i wish i had no penis Member Posted 13 years ago |
That's certainly constructive. Why? Characters better contrasting against blocks ingame would make it easier to notice people, letting people see where they've been shot from (Excluding headshots) would give people a chance of not getting sniped, encouraging better sniping on the shooter's part; I don't see what's wrong with medkits ingame, although having them spread across the map evenly would work better than an inventory heal. Brick laying and removing blocks having a slight increase in speed would be great for players short on time, and it'd make building a little less repetitive. |
#12958 Synesthesia Member Posted 13 years ago |
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