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Hey again Ben. I was having some weird issues with the protocol, and then I realized that with the new caplimit variable introduced, you forgot that the "team flag taken" flags take 2 bits from the 4th byte in the initial player data, which you are now also using for the caplimit variable (which is 7 bits). A byte is 8 bits - not 9 bits. This means that if the green flag is taken, it will set the last bit in the caplimit variable, effectively making it a lot higher than it actually is. Also, if you set your caplimit variable to 127, it will overwrite the green flag taken bit, and the green players will not have a flag. Fix this, Ben. :-) |
#14413 mat^2 pyspades developer Posted 13 years ago |
Bumpity bump. |
#14416 bildramer Member Posted 13 years ago |
this explains why my server's caplimit mysteriously increases itself to 74 even though i set it to 10 in the config |
#14418 izzy Moderator Posted 13 years ago |
As izzy said, 10 | 64 (the position of the 'green flag taken bit') = 74, so this is an actual problem. |
#14420 mat^2 pyspades developer Posted 13 years ago |
Bumppium |
#14441 Monsteri Minion Posted 13 years ago |
bump |
#14661 Enari Contributor Posted 13 years ago |
Man, that sucks. |
#14799 TheGrandmaster Moderator Posted 13 years ago |
Sucks... To be blue. XD |
#14815 Sagumi Member Posted 13 years ago |
Thanks, just fixed it. Look for another release this week... I'll credit you in the changelog matpow. |
#14819 bcoolface Key Master Posted 13 years ago |
YAY thanks Ben! Now I can get all 250 servers online :) PS, START UP COMMANDS! Ty |
#14822 Jackster Member Posted 13 years ago |
Sure, I'll work on command args too. |
#14823 bcoolface Key Master Posted 13 years ago |
Ah, great! :) |
#14824 TheGrandmaster Moderator Posted 13 years ago |
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