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  • Harbor: An Urban Map
  •  

    Including:

    -Well-developed city blocks
    -11 story skyscrapers
    -A river, coast, and island

    http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_1.png

    http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_2.png

    http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_3.png

    http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_prototype.zip

    PLEASE NOTE: This is the prototype build. It has a lot of problems(repetitive buildings, unfinished areas, few/no landmarks, poor aesthetics) which mostly come down to me wanting to see some playtesting time before I commit to the 20+ hours it would take to make a super-refined version of the map.

    ALSO(Server Operator's Note): Because there's so much detail in the map it's considerably larger than most AoS maps(over 4mb in this build, vs. 2mb for vanilla maps). Watch out!

    You are welcome to download and run this map, and to make mods. Please leave my signature in if you mod it!

    #16614
    Triplefox
    Member
    Posted 13 years ago
     

    Wow, this looks great!

    #16616
    Kanye
    Hipster
    Posted 13 years ago
     

    wow.
    Except all the skyscrapers are 11 stories lol

    #16618
    EggyLv.999
    Resident Griefer
    Posted 13 years ago
     

    lagging through all those floors is going to suck ass

    #16620
    Noire
    Member
    Posted 13 years ago
     

    Estimated time to flatten: 10 minutes

    #16621
    Hubble
    Member
    Posted 13 years ago
     

    Sweet concept! maps like this are going to be sooo good when server owners have more control over their servers e.g. indestructible blocks too keep the buildings from being destroyed.

    #16632
    Willis
    Member
    Posted 13 years ago
     

    Cool btw its me MinitFTW :DD

    #16640
    MR_MCcheese
    Member
    Posted 13 years ago
     

    just fyi map names can't have underscores in them, only letters and numbers are acceptable otherwise the server won't load them

    running on aloha uswest atm

    #16652
    izzy
    Moderator
    Posted 13 years ago
     

    Woops on the name. I did that with the first version of Mesa too, but that was weeks ago. (also pyspades doesn't have that issue.)

    #16653
    Triplefox
    Member
    Posted 13 years ago
     

    Nice.

    #16662
    someonesomewhere
    Member
    Posted 13 years ago
     

    ill host it, but u really should fix the colors(alexthecreeper is a hypocrite)
    btw name is:harbor

    #16690
    alexthecreeper
    The Creator
    Posted 13 years ago
     

    I'm hosting it on my server right now. It's pretty cool.
    aos://3026102158

    #16895
    Lexsym
    looka
    Posted 13 years ago
     

    this is one of my favorite maps now (the tropical paradise is still my most favorite, I mean...you get to be tarzan on that map...tarzan, WITH A RIFLE!)

    #16960
    TheOperator
    Veteran Modder
    Posted 13 years ago
     

    flippin awesome map well done, cant wait to play it.

    #16979
    TrofDugweed
    Member
    Posted 13 years ago
     

    <BUMP>

    Triplefox please write how to you makes this buildings ?
    Slab6 or converted from 3ds - poly2vox?
    Please!
    Your buildings is great!

    #22819
    ivanTT
    Member
    Posted 13 years ago
     

    <BUMP>
    Triplefox answer me please!!

    #23509
    ivanTT
    Member
    Posted 13 years ago
     

    I'm guessing slab6. It's easy to make one floor of a building and then you can copy it.

    #23526
    Fat Idiot
    Ante
    Posted 13 years ago
     

    Triplefox: Try removing the grass and replacing it with pavements, and perhaps sand near the beach.

    #23544
    Beefeater
    Member
    Posted 13 years ago
     

    Sorry I didn't see this earlier.

    It's using bitmap generator for the landscape and slab6 for buildings, which are then placed one by one. That's the only reason why the map isn't completely filled with buildings and concrete.

    The next version is likely to be radically different but I won't get to it for a while. Too busy with work.

    #23557
    Triplefox
    Member
    Posted 13 years ago
     

    What's the progress on it?

    #23568
    Lexsym
    looka
    Posted 13 years ago
     

    The progress is "Making some tech to implement my ideas." If I just pound away with Voxed I can make one good map, but now that I've learned the domain of AoS maps and what's important and hard to get right I think my time is best spent on making the tools to do it fast.

    So I'm starting with basic procedural landscape techniques, and will gradually build my way back to Harbor. As this happens, I will release some other maps as a form of tech demo, along this roadmap:

    1. Landscape demos: generation of interesting heightmaps and decorating them according to different biomes(plains, forest, desert, etc.)
    2. Road, river, and bridge creation: besides levelling areas, I want the roads to automatically find a realistic grading, so that they do things like switchbacks along mountainsides.
    3. Building creation and placement: Creation of floor plans and some kind of tiling or packing system to make city blocks.

    Once I have all 3 things, doing new versions of Harbor, and many other kinds of maps, will be easy. A part 4, which I can leave out for now, is to integrate caves and man-made undergrounds(tunnels, sewer lines, basements, parking garages...) into the map generation process.

    Anyway, if I'm motivated I might be able to release something in part 1 very soon. I have some fine heightmaps being made, they just need more color :)

    #23597
    Triplefox
    Member
    Posted 13 years ago
     

    Record whit flattening 45 hours.!!!!!.....then only some barricades and hidy holes

    #24012
    GeneralE
    Commander in Arms
    Posted 13 years ago
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