|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
Is there any other way to make a custom map other than the voxel editor? Also is it possible to make them map in MCedit than convert it into voxel format? |
#16803 asher418 Modder/Shader Posted 13 years ago |
Well, I was told you can use Slab6 to create stuff, and import them into voxed. I'm not sure how well that would work though as I don't create maps like that. |
#16807 Lexsym looka Posted 13 years ago |
You'd use a program called Poly2Vox to convert obj and 3ds 3D files into kvx format and import them into Voxed with the U key. You move the objects around in voxed with the numpad. Read the voxed.hlp file for details. It'd also be possible to convert a Minecraft world file with this app: http://andy.wittrock.us/minecraft-to-obj-converter/ Note: Slab6 and Poly2Vox are located on this page: http://www.advsys.net/ken/download.htm |
#16857 Buffet_of_Lies Cartographer Posted 13 years ago |
I've been mostly relying on slab6. However I'm starting to think about and experiment with other methods, including coding up some custom tools. The main issue I'm encountering with Harbor is that I need to iterate much, much, faster over the buildings, which is gradually leading me in the direction of some kind of multi-layered tilemap approach, where I can describe the shoreline/underground, streets, bridges and blocks, and interiors/details with different scales and layers, and then compile out the result into one awesomely detailed, flawless vxl. I think it won't be hard to do this - there are stock tilemap editors that could be adapted to the purpose. It'll just take a while to do, and my AoS/"real work" time has to be balanced... |
#16883 Triplefox Member Posted 13 years ago |
Could someone make a tutorial for that minecraft converter? I can't seem to export my world into the editing software without some debug issue coming up. |
#16954 Sasquatch Member Posted 13 years ago |
+1 for layers. Importing slab6 objects in voxed makes them part of the map and can't be easily selected and manipulated afterwards. Also importing a bitmap heightmap means it can no longer be altered once objects are added. |
#16955 Hubble Member Posted 13 years ago |
^Is that layers program finished already? Where can I download it? |
#17305 Sasquatch Member Posted 13 years ago |
Have not started on the actual program. Still only exists in my head, and after thinking it over, I want to start with a custom solution for Harbor, and then generalize it. So my first pass will use a converter script for Tiled: http://www.mapeditor.org/ And then after learning the lessons from that process I will decide if a full editing app is necessary. (Right now I'm leaning towards "yes," there are plenty of cool things that could be done with an app.) |
#17349 Triplefox Member Posted 13 years ago |
i like being one of the few ppl that can make maps, it makes me feel all warm and fuzzy inside |
#17369 alexthecreeper The Creator Posted 13 years ago |
Technically anybody can make them, not everybody has the patience. I have a ClockTown from Termina one ready for launch... I think. |
#17644 Sasquatch Member Posted 13 years ago |
Any one of the following is an alternative to voxed: |
#17709 THE_REAL_ATHEIST Banned Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
No tags yet. |
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |