|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
Hey ho You know Blender? That 3d modeling programm that happens to have a built in Landscape-with-heightmap-generating script? I used that thing (and gimp for coloring) to generate two custom maps. I put the heightmaps and the colormaps in bildramers bitmap converter, which you can find here: http://ace-spades.com/forums/topic.php?id=1023 I don't actually know how to test the maps, so I only have screens from voxed: Smooth hills (except not): http://img.ie/44aa0.png If anyone's interested I'll upload them somewhere so you can use them. |
#19559 mizzu Member Posted 13 years ago |
Uploaded them anyway: http://www.box.net/shared/ko7rrft29c |
#19602 mizzu Member Posted 13 years ago |
City of Blocks looks cool but i'm concerned it's too cluttered for gameplay. Smooth Hills should play out well, hosting it on aloha uswest at the moment so we'll know for sure in a couple of hours. screen shots: http://aloha.pk/files/aos/images/cityofblocks.jpg |
#19633 izzy Moderator Posted 13 years ago |
City Of Blocks looks like sniper hell. Smooth Hills looks nice, though. |
#19669 asdfzxc Member Posted 13 years ago |
Ok guys I generated some new stuff, You can view the heightmaps and the .vxl files here: http://www.box.net/shared/kjgqdrefi3 There is just one problem: THESE MAPS AREN'T COLOURED AT ALL. they are just black in the lowest parts (=water) and brighten up to something grey-ish with higher elevation. So, if any modders want to colour them, go on (I won't do it, there's no way I'm working with voxed). IMO they are kinda cool, have potential, and yeah. Derp e: fixed some issues with valleys |
#20479 mizzu Member Posted 13 years ago |
coloured two of the above maps, added another one (spirals) and made some screenshots of them. See link in the last post. |
#22421 mizzu Member Posted 13 years ago |
bump, because I get the feeling most people haven't seen this and I would like some feedback on the maps in the link: |
#38333 mizzu Member Posted 13 years ago |
those are pretty awesome, great job. |
#38343 Priok Spectonaut Posted 13 years ago |
Quite nice. The Voronoi pattern has lots of potential in the genre of restricted movement. |
#38450 Lythrynyx Moderator Posted 13 years ago |
how do u make them with blender |
#38452 [PS]:Aksel: Member Posted 13 years ago |
^Askeltorgerson, please finish grade school before joining internet forums.. @mizzu, very cool looking maps. I was hosting city of block for a few minutes so I could run around in it. I would say the only thing I don't like about it is how cluttered and big it is, it seems like the chances of even seeing an enemy on that map are pretty slim :p I might host Smooth Hills later if you'd like to test it out, just post here. |
#38525 Kanye Hipster Posted 13 years ago |
I would love to play on those Smooth hills. I can see snipers setting up camp above the snowline already. |
#38554 Beret Commando Posted 13 years ago |
Update! 3 new maps! Be sure to look at the screenshots section. http://www.box.net/shared/kjgqdrefi3 Canyon - It's not actually one single canyon, there are simply many steep holes in a generally bumpy landscape. I was very surprised how good it looked, since it actually was created by accident. cityofblocks2 - Generally a less clustered but symmetrical version of cityofblocks. Awesome colouring, I must say! weirdblocks - Used the same effect as cityofblocks layed on a simple landscape and fucked up a bit. Feel free to host them of course! I think I'll see if I can run a server myself for testing purposes. Aksel: What Kanye said. |
#38885 mizzu Member Posted 13 years ago |
Fuu, I found out that the server I was hosting actually wasn't connected to the master server at all, even though I was playing in it. I never left them up long enough to see if anybody would join anyways. I'll have to forward some ports some other day, but I can't wait to play your maps in the meantime. |
#38894 Kanye Hipster Posted 13 years ago |
just threw out another map: centralhill It features a hill in the middle of the map. Duh. Link is above. |
#38983 mizzu Member Posted 13 years ago |
centralhill is nice but it would be better if the brightness was toned down and it wasn't so green (i.e. fairness) |
#39693 izzy Moderator Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
|
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |