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  • Map Making Help Pl0x
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    ok.... so ive gotten 3d objects converted from .3ds to .vox...... and i see how to import them into Voxel.... but how do you export it? How do you get it from .Vox to .Vxl so that you can play it as a map????

    #20757
    BloodLvst
    Homunculus
    Posted 13 years ago
     

    Convert the 3ds to kv6 via command line and then to kvx in slab6. After that you can insert it in voxed to get the vxl.

    #20759
    Crisis
    Member
    Posted 13 years ago
     

    Alt + F3 to export as .vxl from VOXED.

    Also, you can convert .3ds directly to .kvx by Poly2Vox.

    #20760
    Lythrynyx
    Moderator
    Posted 13 years ago
     

    omfg thank you... i knew it was something stupid that i was missing..... :P

    #20763
    BloodLvst
    Homunculus
    Posted 13 years ago
     

    So im still running into one issue... i have the model that i wanted, placed in a map... saved it...

    now when i run a server and join up, the map looks nothing like what i saved... more like a black map with a wierd reddish bar at the top(maybe something in conversion got messed up) and when i get close enough to see it render on screen, i crash.

    #20782
    BloodLvst
    Homunculus
    Posted 13 years ago
     

    That's because of the AoS lighting. It treats everything on the top as superbright and then blocks directly beneath it get darker and darker. Also fag makes it look a little more gloomy and dark.

    Edit: Oh, I reread your post. Idk really, but maps tend to look darker in a server than in the vox editor.

    #21151
    Sasquatch
    Member
    Posted 13 years ago
     

    well... to explain my process....
    Ive been taking 3ds images, converting them with poly2vox, and importing them into Voxel....
    From there im a little confused...
    I want to be able to load a blank template map (into voxel i assume) and from there, place the .vox objects on it, before saving it as .vxl

    #21191
    BloodLvst
    Homunculus
    Posted 13 years ago
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