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I'd love to be able to smash someone around the head with a shovel. Perhaps the shovel and pick could both be used though, with slightly different attacks, maybe a quick, low damage attack with the pick (possibly with 'headshot's that kill instantly, if the head is hit obviously) and slow, more powerful attacks (with no headshots). These would reflect their current uses, so I think would not destract from the realism. |
#1293 Atrox Member Posted 13 years ago |
The only vehicle this game needs is a boat. |
#1367 Noire Member Posted 13 years ago |
I think the game should be split in two. This is gonna be long as fuck so bare with me. Classic mode - Pretty much as it is now with minor improvements. Hardcore mode - Basically as close to world war 1 as the voxel engine will allow but not sacrificing working well balanced gameplay for "Realism" 1. Tanks - No tanks because it would just look silly as fuck and would ruin the pace. 2. Boats - As another player mentioned, all vehicles will pretty much ruin the game. Boats i think are the only vehicle that would fit in. Not much to say about them really, maybe carry 4 players max, have a really simple design (Think minecraft boat) and have no firepower whatsoever. I dont see water physics being implemented so i wont go further on this. 3. Biplanes - Some kind of planes implemented into the game, either non controllable or ai controlled with targets marked by players. Planes have a very low altitude restriction for more interesting gameplay( will go into more detail on this) If Player controlled planes are implemented they should do little damage to ground targets through very clumsy and primitive bombs. Basically a fighter bomber plane that doesnt really excel in either role, but can be very useful when controlled by the right player. If the plane is ai controlled, there could be 2 branches of plane. Scout and Bomber. Both have little fuel so return straight after their objective. Scout - can see around it in a small radius marking targets on the map similar to what happens when the intel is returned, only above ground of course. Bomber - Inaccurate small carpet bomb effect, guided by players marking targets, perhaps with a certain block or throwable smoke grenade. (Vulnerable to griefers though, hmm) Both have a reasonable respawn rate and can be sabotaged by destroying whatever spawns them. Both can be shot down relatively easy by players focusing their fire on them. http://www.fiddlersgreen.net/aircraft/Balloon-eagle/IMAGES/barrage-london.jpg Artillery - Basically this, pasted from another thread. Classes - Havent really thought about this but i think it does need a basic class system, something like this. The good with people deuce - Gives ammo, medical supplies/can heal. Maybe give a boost of some sort to surrounding deuces within a small radius. Has appropriate defects and or weapon for his class.. Can only be chosen in a squad and can only be one in a squad (Read next part for squad mechanics) Builder/Sapper/Destroyer deuce - Has more blocks, more effective demolitions. Has appropriate defects and or weapon for his class. Not sure if it would need capped. Can build supply tent and rebuild/repair destroyed artillery and hangers. Soldier Deuce - Same as now, with some minor adjustments perhaps. Heres 2 changes i think should be made to the games core design as well. 1. A squad system like battlefields that highlights people in your squad on the map, along with a squad chat button. I have a few other ideas but i feel like they are kind of restricted by griefers. The games design allows so much but at the same time it gives so much for griefers to completely destroy as well. Such is life on the internets. |
#1412 darthenrahl Member Posted 13 years ago |
I think biplanes should be strictly used for surveillance like it was in the earlier parts of WW1. Thusly they could go high distances to make it difficult to shoot down and capable of giving intel to your allies. If they had weak guns the airplane would be too nerfed to want to be used especially with a low sky limit. |
#1773 Akimbow Member Posted 13 years ago |
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