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  • Lots of suggestions
  • 12
     

    Ok, here's suggestions for the games, the first one are obvious things, but the others are stupids.

    Misc/GUI things:
    -The game needs a proper menu, with key config, settings and a server browser.

    -A simple vote menu for kicking players and restarting map.

    -The flags needs to more visible on the map, sometimes it's hard to tell where it is. (something like a glowing icon should do)

    -The weapons don't have to always stay on the HUD, it should appears only when you change weapon.

    -The HUD need to be redone, now all the text are displayed at the bottom left of the screen, here's how it should be:
    -The chat field stay where it is
    -Kills needs to be displayed on the top right corner
    -Flag related messages should be displayed IN THE CENTRE ON THE SCREEN, it's the goal of the game, it's need to be more in evidence.

    ____________________________________________________________________
    Small gameplay changes:
    -When someone pick the intel, its position have to be visible for everyone, not only on the map, but also straight into the 3D environment. Again the intel is the goal of game, but now people seems not to care about it.

    -Reduce the amount of ammo and block you can carry.
    With too much ammo, people camp.
    With too much block, people spend their time buildings and not playing the actual game.

    -Reduce the block size by 2. But the size of the player's block should remain the same. They will throw 2x2x2 block. (don't know if it's very clear)
    -The game will look less ugly
    -Destruction will be more realistic
    -You won't need to press JUMP like a mad man to climb a hill, because the slopes will be more like stairs.
    -Destroying things will take longer (building stay at the same speed): Dinging a tunnel all the way under the map will be 2 time longer.

    -Player need to have only two colours for building blocks (grey and red for example).
    Building bunker that have exactly the same colour than the ground is unrealistic and above all unfair for the attackers.

    ____________________________________________________________________
    Medium gameplay changes:
    -Suppression fire system. Look at America's Army or Red Orchestra. When someone is shooting near you, the screen blur.

    -Add sprint.

    -Add a stamina bar. You deplete it by running, building or destroying things. No more one army man building the Empire State Building by itself.

    ____________________________________________________________________
    Major gameplay changes:
    -Add tanks. It's really in the WWI mood, and it will really use the block system.
    Remember that the block need to be 2 time smaller.
    Like the players, tanks can only climb 1 block tall slope. But unlike the players it can't jump. So the goal is to build a flat road so the tank can advance.

    -Classes.
    Something like a machine-gunner who need to deploy is MG, an engineer class which will become the only class allowed to build things, officer with artillery fire, medic...

    That's all for now.

    #1398
    Sylvine
    Member
    Posted 12 years ago
     

    Well, I thought most of those suggestions were pretty good. But gimping the building process would ruin the game for lots of people, including myself. I play the game, in fact I helped cap the Intel 3 times yesterday. I just like the feel of accomplishment that you get after building a huge base on your side, or maybe a huge hidden tunnel system straight to their Intel. Unlimited building is essential.

    #1402
    Brad
    Member
    Posted 12 years ago
     

    Buildings will still be unlimited with my ideas, it just gonna take more time or more people to build something.

    This game is not fun because of the building.
    I have never tried Minecraft, but it looks boring as hell.
    No, it's fun because you can build AND it's a multiplayer FPS.

    For now, the building part is developed enough, maybe even too much.
    Most of the people (included myself I must say) spend way to much time building stuff, and not enough playing the actual game.

    It's the FPS part who needs improvements to become really fun too.

    And with the class system, those who enjoy buildings stuff will take the engineer class and play the same way as now.

    #1467
    Sylvine
    Member
    Posted 12 years ago
     

    I add this

    Misc/GUI things:
    -A hit indicator showing from where the shot was coming (like in every FPS).

    #4365
    Sylvine
    Member
    Posted 12 years ago
     

    The only thing I really agree with you on is the menu, it's getting annoying how I lose my points when I press Esc. Even just Esc brings up something asking if you want to quit, would be fine, I think. The classes idea is not too bad, but I think they'd have to be not very major add-ons, nothing like machine guns, sniper rifles, or shotguns.

    #4369
    Priok
    Spectonaut
    Posted 12 years ago
     

    these are all good ideas and all, but ben (i think thats his name) should focus on a better way of kicking people before everything else, i am not saying they are bad ideas but, he should get done with an easier kicking system first, maybe he should make a pop up appear when someone votes to kick someone and the pop up would say f5 for yes and f4 for no and there should be a reason for the kicking.

    #4372
    Gamer-MN
    Member
    Posted 12 years ago
     

    Yea, I know, that's why I've putted the easiest but important things first.

    Look at the first message
    "A simple vote menu for kicking players and restarting map."

    #4824
    Sylvine
    Member
    Posted 12 years ago
     

    I like the Misc things and the small changes, but everything else has no point (except maybe for different classes). No sprinting because there's no where to sprint to. Its a friggin mountain range. No tanks because they would be damn powerful and they wouldn't be able to move. AT ALL. It's like trying to drive a snowmobile up a dirt road.

    #4879
    AnacondaML
    Member
    Posted 12 years ago
     

    "No sprinting because there's no where to sprint to. Its a friggin mountain range."

    I often dig tunnel that are straight all the way long.
    And it's BORING to walk in a straight line for 10 minutes.

    "No tanks because they would be damn powerful and they wouldn't be able to move. AT ALL. It's like trying to drive a snowmobile up a dirt road."

    That the whole point, making something very powerful, but slow as hell and that needs people to build roads and bridges for it. Something that require teamwork to be really effective.

    It can even be an objective, like in Wolfenstein Enemy Territory, where you have to escort a tank from a point A to B.

    #6037
    Sylvine
    Member
    Posted 12 years ago
     

    /support

    like these ideas

    #6055
    [PMS]fleek%
    Seabreeze
    Posted 12 years ago
     

    I think there is no problem with the speed and amount of the building.
    The fact that you can put up a 2x2 cover for yourself in 0.3 seconds is pretty much the soul of the whole game. This is the first fps that is not mainly about strafejumping or finding annoying covers, because there can be a cover anywhere you want it.

    About making this game more realistic: This game is fcking surreal. If anyone wants a realistic game, search for it somewhere else. This game expands your mind.

    #6077
    crack
    Member
    Posted 12 years ago
     

    I'm sorry, but all these suggestions are bad.

    -1

    #6110
    Dynasty
    Novelty
    Posted 12 years ago
     

    I don't mean to discredit the whole thing, but the only things I like from this list are the ingame menu and a better/simplified votekick system, which've been suggested by almost every soldier.

    Everything else is just too much for my tastes.

    #6114
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    ^ Agreed.

    #6115
    Dynasty
    Novelty
    Posted 12 years ago
     

    Good ideas for the menu changes and other small tweaks. But adding classes and sprinting and everything else makes the game seem like too many other FPS's. This game is meant to be simple and reward those who use the limited recourses effectively.

    #6116
    Temmeh
    Member
    Posted 12 years ago
     

    Building a good fort close to the front lines is already hard enough. A few new weapons would be nice. Totally would like a better menu.

    #6128
    AngryGrenades
    Member
    Posted 12 years ago
     

    "I'm sorry, but all these suggestions are bad."

    Could you at least tell why?

    "Good ideas for the menu changes and other small tweaks. But adding classes and sprinting and everything else makes the game seem like too many other FPS's."

    If it's on many other FPS, maybe there's a reason for it?

    "This game is meant to be simple and reward those who use the limited recourses effectively."

    Look at Battlefield Heroes.
    You can hardly make a shooting game more casual.
    There is vehicles, classes and others things like that.
    The game is still simple to play, but in the same time there is more depth than in a simple deathmatch.

    "Building a good fort close to the front lines is already hard enough."

    Of course it's hard, and you know why?
    Because you're not supposed to build forts on the front line.
    Trenches, small bunkers, tunnels... ok, but not a fort.

    That the main problem with this game now is that there is too much buildings and not enough... well you now, playing the game and all that kind of stuff.

    http://www.abload.de/browseGallery.php?gal=pOSoTXoH&img=webuildds7g.png

    #6141
    Sylvine
    Member
    Posted 12 years ago
     

    "If it's on many other FPS, maybe there's a reason for it?"

    Different strokes for different folks, I'm tired of everything being the same. This is a breath of fresh air. Just because many start adopting a popular game's mechanics while dropping other mechanics doesn't mean every single person needs to follow suit.

    Flags don't need to be more visible on the map, anyone can see the box on the map.

    Weapons should stay on the HUD, in my opinion. Kills don't really matter when the game is CtF, but I figure captures should be displayed on the HUD.

    I'd rather not have messages cluttering the middle of the screen, honestly, I can look down at the corner and see red text just fine.

    I wouldn't mind seeing people who've taken intel on the map, but seeing them in actual gameplay through hills? No thanks.

    Blocks and ammo have already been reduced, and it's become an annoyance to most players. If you've got a problem with camping and building, run your own server or start votekicking.

    I'd rather the blocks stay the current size they are, and although I'm not a fan of the rainbow blocks I see around all the time, I'd rather it not just be reduced to two block colors.

    Suppression fire could easily be pulled off with the SMG I suggested. We don't need blur or anything like that. Just as well, not a fan of sprinting or stamina systems, and as I said before, don't need to adopt the features that every other FPS does.

    With vehicles, I'm indifferent about them. The only thing I'd like to see are weaponless boats. And I've already talked about classes; I'd rather there just be changeable primary (Rifle/SMG/Shotgun) and secondary (Grenades/Revolver/Mines) weapons.

    That's about it.

    #6149
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    "Different strokes for different folks, I'm tired of everything being the same."
    Ace of Spade is not unique because you can't sprint or you don't have class.
    Neither because of the CTF mode.

    Ace of Spade is unique because it's an objective based multiplayer FPS where you can build stuff and the terrain is fully destructible.

    Sprinting, class, vehicles or flying giant dicks are not opposed to the concept of the game.

    "Flags don't need to be more visible on the map, anyone can see the box on the map."
    Yes, and people are building decoy on the map.
    And don't say it's a part of the game, it's just silly, the map is here to help you, not to mislead your.

    "Weapons should stay on the HUD, in my opinion."
    Why? You don't remember what weapon you've got?
    It's simple, there is only 5.

    "Kills don't really matter when the game is CtF"
    Totally agree with you, i'm just talking about the "You've been killed by XXX".
    And now I'm thinking about it, I think the game shouldn't say when you've killed someone. Some servers on Red Orchestra were played that way, it was way better, because you can't be sure if the guy is dead or just hiding.

    "I'd rather not have messages cluttering the middle of the screen, honestly, I can look down at the corner and see red text just fine."
    Sure you can, but I think most of the people just don't care.
    Try something, next time you're on the street, say "Help me" with a normal voice, and then shout it just like you were about to die, and see how many people react the first and the second time.
    The point of showing the text in the middle of the screen is not only to make it more visible, but also to make it more important for players.

    "I wouldn't mind seeing people who've taken intel on the map, but seeing them in actual gameplay through hills? No thanks."
    Again, it's to encourage players to defend/capture the intel.
    In Call of Duty, when playing on CTF mode there are big icons with text like "Capture" or "Defend" on them. When someone pick the flag, the text change to "Escort" or "Kill", and there a voice like "We/they have taken the flag!"
    Even the dumbest guy on Earth immediately understand what he has to do, and you instinctively want to protect that flag, because a voice told you to do so.
    On top of that, the icon showing where the flag is has a little latency before updating the location, this way you don't exactly know where it is. (for Ace of Spade, you can even make the time before updating the location longer)
    http://www.youtube.com/watch?v=1fRRv0h35Yc
    It can sound stupid, but it's how it's work: if there is just a tiny text on the bottom left of the screen saying "XXX got the intel" most people won't give a shit about it.

    "Blocks and ammo have already been reduced, and it's become an annoyance to most players."
    Yes, I have seen that, it's better now.

    "Just as well, not a fan of sprinting or stamina systems, and as I said before, don't need to adopt the features that every other FPS does."
    No we don't.
    Unless these features can improve the game.
    And I think that sprinting on a game with huge maps is really needed.

    By the way, we really need a better forum with a proper quote system and things like that.

    #6158
    Sylvine
    Member
    Posted 12 years ago
     

    "Ace of Spade is unique because it's an objective based multiplayer FPS where you can build stuff and the terrain is fully destructible.

    Sprinting, class, vehicles or flying giant dicks are not opposed to the concept of the game."

    Of course not, but it doesn't change the fact that I'm fed up of the systems or that I dislike them.

    "Yes, and people are building decoy on the map. And don't say it's a part of the game, it's just silly, the map is here to help you, not to mislead you."

    The map's not misleading you, the enemy is, and if you can't tell which one's the decoy after 30 seconds of walking with the map on, you need to play the game more.

    "Why? You don't remember what weapon you've got? It's simple, there is only 5."

    I like seeing my weapon/tool on-screen.

    "Sure you can, but I think most of the people just don't care.
    Try something, next time you're on the street, say "Help me" with a normal voice, and then shout it just like you were about to die, and see how many people react the first and the second time.
    The point of showing the text in the middle of the screen is not only to make it more visible, but also to make it more important for players."

    Terrible example/analogy, seriously. Plus, if people don't realize the importance from the get-go, they shouldn't be playing.

    "Again, it's to encourage players to defend/capture the intel.
    In Call of Duty, when playing on CTF mode there are big icons with text like "Capture" or "Defend" on them. When someone pick the flag, the text change to "Escort" or "Kill", and there a voice like "We've/they got the flag!"
    Even the dumbest guy on Earth immediately understand what he has to do, and you instinctively want to protect that flag, because a voice told you to do so.
    On top of that, the icon showing where the flag is has a little latency before updating the location, this way you don't exactly know where it is. (for Ace of Spade, you can even make the time before updating the location longer)
    It can sound stupid, but it's how it's work: if there is just a tiny text on the bottom let of the screen saying "XXX got the intel" most people won't give a shit about it."

    And I will say it again: That's too damned easy. A delayed signal on the map would be fine, but an indicator on the screen pointing out where the person is, is just too damned easy.

    "Yes, I have seen that, it's better now."

    And I would say it's not. Add twenty more bullets and thirty blocks and I'll agree.

    "No we don't. Unless these features can improve the game.
    And I think that sprinting on a game with huge maps is really needed."

    Maps aren't huge at all, unless you're playing with just four or five people.

    #6160
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    I'm right and you're wrong!

    #6167
    Sylvine
    Member
    Posted 12 years ago
     

    I think there should be character customization. I don't mean like outfit, I mean like face, hair, body type, height, weight, skin color, etc.

    #6169
    BlackMuffin
    Member
    Posted 12 years ago
     

    The map's not misleading you, the enemy is, and if you can't tell which one's the decoy after 30 seconds of walking with the map on, you need to play the game more.

    http://tof.canardpc.com/view/292b7c01-e94e-4a1e-894d-2f6868907c08.jpg

    Seriously, it's ridiculous, there are like 10 fake intel on the map.

    Of course you can tell which one is the real one by going up or down, and looking at the white arrow.
    But you know what's funny?
    You can also make fake arrows, so if you want to have the perfect fake intel, just create like 5 blue/green square, with a white arrow at the top and one at the bottom.
    Then build the same white arrow at the top and of the bottom of the real intel.
    To make it even better, dig a hole under each of the intel (the fakes and the real one), so you need to be really close to know if it's the real one or not.

    IT'S STUPID!

    #7092
    Sylvine
    Member
    Posted 12 years ago
     

    IT'S TACTIC!
    And since you're not hurting anyone and you're not doing anything unfair (cheating) it's approved and valid. Get used to it. There's not really a way to prevent fake intels. Only by disabling the whole "draw-on-map"-feature but that would be overkill and remove one nice major feature of AoS.
    So, stop whining, blue.

    #7121
    Green_Beret
    Member
    Posted 12 years ago
     

    If you convinced only a few people to build one every time they spawn you'd have the map covered very quickly. If you got a good number of people to completely focus on it then welp

    #7125
    Lokiamis
    Member
    Posted 12 years ago
     

    Without getting that far, making the intel logo more visible on the map (make it flicker, or something) won't kill the game.

    #7126
    Sylvine
    Member
    Posted 12 years ago
     

    Or we could remove the neon colors!

    #7127
    Lokiamis
    Member
    Posted 12 years ago
     

    "Without getting that far, making the intel logo more visible on the map (make it flicker, or something) won't kill the game."

    I'm right and you're wrong!

    #7133
    ZakDCCLXXVII
    Member
    Posted 12 years ago
     

    "Seriously, it's ridiculous, there are like 10 fake intel on the map."

    it took me a total of about ten seconds to figure out which one of these was real, the only thing i would like is the menu, other than that all your suggestions are stupid and a major game killer :3

    ZakDCCLXXVII is right and you're wrong!

    #7145
    alexthecreeper
    The Creator
    Posted 12 years ago
     

    No, and you know why?

    Because I'm right.
    Because I've got a bigger penis.

    And it's easy here to know where is the real intel, but imagine it while you're on a hostile territory with people shooting at you, checking your map while going up and down to see the white arrow is not that easy anymore.
    Plus it's easy because for now people are too stupid too use the double arrows idea.

    By the way, did I already tell you that I've got a big penis?

    #7147
    Sylvine
    Member
    Posted 12 years ago
    12
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