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Ok, here's suggestions for the games, the first one are obvious things, but the others are stupids. Misc/GUI things: -A simple vote menu for kicking players and restarting map. -The flags needs to more visible on the map, sometimes it's hard to tell where it is. (something like a glowing icon should do) -The weapons don't have to always stay on the HUD, it should appears only when you change weapon. -The HUD need to be redone, now all the text are displayed at the bottom left of the screen, here's how it should be: ____________________________________________________________________ -Reduce the amount of ammo and block you can carry. -Reduce the block size by 2. But the size of the player's block should remain the same. They will throw 2x2x2 block. (don't know if it's very clear) -Player need to have only two colours for building blocks (grey and red for example). ____________________________________________________________________ -Add sprint. -Add a stamina bar. You deplete it by running, building or destroying things. No more one army man building the Empire State Building by itself. ____________________________________________________________________ -Classes. That's all for now. |
#1398 Sylvine Member Posted 13 years ago |
Well, I thought most of those suggestions were pretty good. But gimping the building process would ruin the game for lots of people, including myself. I play the game, in fact I helped cap the Intel 3 times yesterday. I just like the feel of accomplishment that you get after building a huge base on your side, or maybe a huge hidden tunnel system straight to their Intel. Unlimited building is essential. |
#1402 Brad Member Posted 13 years ago |
Buildings will still be unlimited with my ideas, it just gonna take more time or more people to build something. This game is not fun because of the building. For now, the building part is developed enough, maybe even too much. It's the FPS part who needs improvements to become really fun too. And with the class system, those who enjoy buildings stuff will take the engineer class and play the same way as now. |
#1467 Sylvine Member Posted 13 years ago |
I add this Misc/GUI things: |
#4365 Sylvine Member Posted 13 years ago |
The only thing I really agree with you on is the menu, it's getting annoying how I lose my points when I press Esc. Even just Esc brings up something asking if you want to quit, would be fine, I think. The classes idea is not too bad, but I think they'd have to be not very major add-ons, nothing like machine guns, sniper rifles, or shotguns. |
#4369 Priok Spectonaut Posted 13 years ago |
these are all good ideas and all, but ben (i think thats his name) should focus on a better way of kicking people before everything else, i am not saying they are bad ideas but, he should get done with an easier kicking system first, maybe he should make a pop up appear when someone votes to kick someone and the pop up would say f5 for yes and f4 for no and there should be a reason for the kicking. |
#4372 Gamer-MN Member Posted 13 years ago |
Yea, I know, that's why I've putted the easiest but important things first. Look at the first message |
#4824 Sylvine Member Posted 13 years ago |
I like the Misc things and the small changes, but everything else has no point (except maybe for different classes). No sprinting because there's no where to sprint to. Its a friggin mountain range. No tanks because they would be damn powerful and they wouldn't be able to move. AT ALL. It's like trying to drive a snowmobile up a dirt road. |
#4879 AnacondaML Member Posted 13 years ago |
"No sprinting because there's no where to sprint to. Its a friggin mountain range." I often dig tunnel that are straight all the way long. "No tanks because they would be damn powerful and they wouldn't be able to move. AT ALL. It's like trying to drive a snowmobile up a dirt road." That the whole point, making something very powerful, but slow as hell and that needs people to build roads and bridges for it. Something that require teamwork to be really effective. It can even be an objective, like in Wolfenstein Enemy Territory, where you have to escort a tank from a point A to B. |
#6037 Sylvine Member Posted 13 years ago |
/support like these ideas |
#6055 [PMS]fleek% Seabreeze Posted 13 years ago |
I think there is no problem with the speed and amount of the building. About making this game more realistic: This game is fcking surreal. If anyone wants a realistic game, search for it somewhere else. This game expands your mind. |
#6077 crack Member Posted 13 years ago |
I'm sorry, but all these suggestions are bad. -1 |
#6110 Dynasty Novelty Posted 13 years ago |
I don't mean to discredit the whole thing, but the only things I like from this list are the ingame menu and a better/simplified votekick system, which've been suggested by almost every soldier. Everything else is just too much for my tastes. |
#6114 ZakDCCLXXVII Member Posted 13 years ago |
^ Agreed. |
#6115 Dynasty Novelty Posted 13 years ago |
Good ideas for the menu changes and other small tweaks. But adding classes and sprinting and everything else makes the game seem like too many other FPS's. This game is meant to be simple and reward those who use the limited recourses effectively. |
#6116 Temmeh Member Posted 13 years ago |
Building a good fort close to the front lines is already hard enough. A few new weapons would be nice. Totally would like a better menu. |
#6128 AngryGrenades Member Posted 13 years ago |
"I'm sorry, but all these suggestions are bad." Could you at least tell why? "Good ideas for the menu changes and other small tweaks. But adding classes and sprinting and everything else makes the game seem like too many other FPS's." If it's on many other FPS, maybe there's a reason for it? "This game is meant to be simple and reward those who use the limited recourses effectively." Look at Battlefield Heroes. "Building a good fort close to the front lines is already hard enough." Of course it's hard, and you know why? That the main problem with this game now is that there is too much buildings and not enough... well you now, playing the game and all that kind of stuff. http://www.abload.de/browseGallery.php?gal=pOSoTXoH&img=webuildds7g.png |
#6141 Sylvine Member Posted 13 years ago |
"If it's on many other FPS, maybe there's a reason for it?" Different strokes for different folks, I'm tired of everything being the same. This is a breath of fresh air. Just because many start adopting a popular game's mechanics while dropping other mechanics doesn't mean every single person needs to follow suit. Flags don't need to be more visible on the map, anyone can see the box on the map. Weapons should stay on the HUD, in my opinion. Kills don't really matter when the game is CtF, but I figure captures should be displayed on the HUD. I'd rather not have messages cluttering the middle of the screen, honestly, I can look down at the corner and see red text just fine. I wouldn't mind seeing people who've taken intel on the map, but seeing them in actual gameplay through hills? No thanks. Blocks and ammo have already been reduced, and it's become an annoyance to most players. If you've got a problem with camping and building, run your own server or start votekicking. I'd rather the blocks stay the current size they are, and although I'm not a fan of the rainbow blocks I see around all the time, I'd rather it not just be reduced to two block colors. Suppression fire could easily be pulled off with the SMG I suggested. We don't need blur or anything like that. Just as well, not a fan of sprinting or stamina systems, and as I said before, don't need to adopt the features that every other FPS does. With vehicles, I'm indifferent about them. The only thing I'd like to see are weaponless boats. And I've already talked about classes; I'd rather there just be changeable primary (Rifle/SMG/Shotgun) and secondary (Grenades/Revolver/Mines) weapons. That's about it. |
#6149 ZakDCCLXXVII Member Posted 13 years ago |
"Different strokes for different folks, I'm tired of everything being the same." Ace of Spade is unique because it's an objective based multiplayer FPS where you can build stuff and the terrain is fully destructible. Sprinting, class, vehicles or flying giant dicks are not opposed to the concept of the game. "Flags don't need to be more visible on the map, anyone can see the box on the map." "Weapons should stay on the HUD, in my opinion." "Kills don't really matter when the game is CtF" "I'd rather not have messages cluttering the middle of the screen, honestly, I can look down at the corner and see red text just fine." "I wouldn't mind seeing people who've taken intel on the map, but seeing them in actual gameplay through hills? No thanks." "Blocks and ammo have already been reduced, and it's become an annoyance to most players." "Just as well, not a fan of sprinting or stamina systems, and as I said before, don't need to adopt the features that every other FPS does." By the way, we really need a better forum with a proper quote system and things like that. |
#6158 Sylvine Member Posted 13 years ago |
"Ace of Spade is unique because it's an objective based multiplayer FPS where you can build stuff and the terrain is fully destructible. Sprinting, class, vehicles or flying giant dicks are not opposed to the concept of the game." Of course not, but it doesn't change the fact that I'm fed up of the systems or that I dislike them. "Yes, and people are building decoy on the map. And don't say it's a part of the game, it's just silly, the map is here to help you, not to mislead you." The map's not misleading you, the enemy is, and if you can't tell which one's the decoy after 30 seconds of walking with the map on, you need to play the game more. "Why? You don't remember what weapon you've got? It's simple, there is only 5." I like seeing my weapon/tool on-screen. "Sure you can, but I think most of the people just don't care. Terrible example/analogy, seriously. Plus, if people don't realize the importance from the get-go, they shouldn't be playing. "Again, it's to encourage players to defend/capture the intel. And I will say it again: That's too damned easy. A delayed signal on the map would be fine, but an indicator on the screen pointing out where the person is, is just too damned easy. "Yes, I have seen that, it's better now." And I would say it's not. Add twenty more bullets and thirty blocks and I'll agree. "No we don't. Unless these features can improve the game. Maps aren't huge at all, unless you're playing with just four or five people. |
#6160 ZakDCCLXXVII Member Posted 13 years ago |
I'm right and you're wrong! |
#6167 Sylvine Member Posted 13 years ago |
I think there should be character customization. I don't mean like outfit, I mean like face, hair, body type, height, weight, skin color, etc. |
#6169 BlackMuffin Member Posted 13 years ago |
http://tof.canardpc.com/view/292b7c01-e94e-4a1e-894d-2f6868907c08.jpg Seriously, it's ridiculous, there are like 10 fake intel on the map. Of course you can tell which one is the real one by going up or down, and looking at the white arrow. IT'S STUPID! |
#7092 Sylvine Member Posted 13 years ago |
IT'S TACTIC! |
#7121 Green_Beret Member Posted 13 years ago |
If you convinced only a few people to build one every time they spawn you'd have the map covered very quickly. If you got a good number of people to completely focus on it then welp |
#7125 Lokiamis Member Posted 13 years ago |
Without getting that far, making the intel logo more visible on the map (make it flicker, or something) won't kill the game. |
#7126 Sylvine Member Posted 13 years ago |
Or we could remove the neon colors! |
#7127 Lokiamis Member Posted 13 years ago |
"Without getting that far, making the intel logo more visible on the map (make it flicker, or something) won't kill the game." I'm right and you're wrong! |
#7133 ZakDCCLXXVII Member Posted 13 years ago |
"Seriously, it's ridiculous, there are like 10 fake intel on the map." it took me a total of about ten seconds to figure out which one of these was real, the only thing i would like is the menu, other than that all your suggestions are stupid and a major game killer :3 ZakDCCLXXVII is right and you're wrong! |
#7145 alexthecreeper The Creator Posted 13 years ago |
No, and you know why? Because I'm right. And it's easy here to know where is the real intel, but imagine it while you're on a hostile territory with people shooting at you, checking your map while going up and down to see the white arrow is not that easy anymore. By the way, did I already tell you that I've got a big penis? |
#7147 Sylvine Member Posted 13 years ago |
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