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  • pyspades issue fix this..
  •  

    floating block issues.

    Look here

    You can see floating blocks across the whole map. I assume those used to be trees on the paradise map, as people knocked them down there maps would update correctly and anyone else joining would see the floating tops. This needs to be fixed

    here

    this another example, it is maybe a week older. But as you can see there are floating blocks. Fix this...

    #28830
    danhezee
    Administrator
    Posted 13 years ago
     

    It's a known problem I think.

    Has something to do with some kind of algorithm that finds blocks that aren't attached to the ground. Mat^2 knows what I'm talkin about.

    Sometimes even the intel floats.

    #28832
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    This was fixed ages ago. The floating blocks you see are a part of the map. You get stuff like that on vanilla servers too. ;)

    #28834
    mat^2
    pyspades developer
    Posted 13 years ago
     

    I have played on paradise before and I havent seen floating blocks across the whole map

    #28839
    danhezee
    Administrator
    Posted 13 years ago
     

    I'll try myself then. Can you upload the map?

    #28844
    mat^2
    pyspades developer
    Posted 13 years ago
     

    I dont have the map, I just play on it. It was sham's server if you want to look around. Both the green and the blue sides had floating blocks everywhere

    #28847
    danhezee
    Administrator
    Posted 13 years ago
     

    Wouldn't it be a simple matter of saving the map with F1 or whatever key it is and uploading it from there?

    Just saiyan.

    #28848
    Kaede-chan (かえでーちゃん)
    Imageboard Moderator
    Posted 13 years ago
     

    No worries, I got it from Sham. I'll see if it happens with the normal server implementation.

    #28853
    mat^2
    pyspades developer
    Posted 13 years ago
     

    Now that I recall it, the default server makes a "floodfill" of the ground when you initially start up the server to make sure there are no lose, flying blocks. It's essentially a map-bug, since the authors didn't remove these flying blocks when they did their map (unless they were intentional, in which case the pyspades behaviour is "right"). If you go into the game and press F1, then use that map in pyspades, it won't include the flying blocks in the Paradise map. Therefore, it's not a fatal issue at all, but I guess you should put it on the issue tracker if it's a major problem for you :)

    #28877
    mat^2
    pyspades developer
    Posted 13 years ago
     

    Actually I'd prefer this wasn't 'fixed' at all-- there are maps that make actual creative use of floating blocks, and cleaning them at map load just to save a lazy mapmaker a few minutes is dumb.
    Omaha for example uses them to simulate barbed wire and other small structures, and it looks great.

    #28879
    hompy
    Member
    Posted 13 years ago
     

    Ah, yeah. I suppose this is a feature, not a bug, really :)

    #28884
    mat^2
    pyspades developer
    Posted 13 years ago
     

    I don't think the default server does that either. At least, Broville always seemed to have a bunch of floating blocks.

    #28885
    nothings
    Member
    Posted 13 years ago
     

    I don't think the Broville server has been up since a few updates, and in the update for 0.48, I see "another floating block detection fix", which is probably this.

    #28898
    mat^2
    pyspades developer
    Posted 13 years ago
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