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Want to discuss ideas about Ace of Spades? Come post in this topic, and maybe (maybe, see, maybe,) your idea will be taken! No need to be shy, this game is new, and I'm sure the creator would love to see ideas! My idea: Have a mini-map so you do not always have to press 'm' to see the map. It would be very helpful! When replying to someones idea, just use @TheNameoftheperson(not that really silly!) and your thoughts on it! This isn't one topic, just let the ideas flow through you! *does a dance* |
#1555 Gravity Member Posted 13 years ago |
Copy and pasted from my thread (sorry if this takes up a lot of space) TL;DR The medic weapon should be switchable with the grenade and will only heal others, not yourself. It should heal at 5 or 10 points at the speed of the spade. I think this should really encourage team play which is what this game is missing. Alternatively every player could get this item and not have to switch it with the grenade, but im not sure if you want players having more than 5 items (too cluttered). Sprinting should be 1.2~1.5 times normal run speed and you would have a higher jump cooldown meaning it would not go up hills less than a slope of 3 or 4 blocks. After jumping you would have slow down to normal speed for 0.5~1 second. Falling would put you to the same speed as it would were you walking and fell (depending on how this feels you could give a speed boost here too) This would encourage the making a of roads and tunnels which i think is a good thing. Obviously you would not be able to shoot while sprinting and should not be able to shoot for a small amount of time after sprinting. A couple of other suggestions i'm not sure will make the game better. One mounted machine gun per team: This would spawn at the HQ and would take 2 people to carry (maybe only one if this feels bad because of jumping) and would slow you down considerably. You would also have to crouch jump to get up hills (like getting out of water). the machine gun would have to be planted and would have to be brought back to the HQ to resupply ammo. It would also be destroyed by grenades making it spawn back at the HQ. (maybe after a period of time) Hard blocks : Would cost 10 blocks to place and have maybe the durability of 3-5 blocks. |
#1563 Jamah Member Posted 13 years ago |
Ok, ill just paste this from the last failed unofficial suggestions thread then. I think the game should be split in two. This is gonna be long as fuck so bare with me. Classic mode - Pretty much as it is now with minor improvements. Hardcore mode - Basically as close to world war 1 as the voxel engine will allow but not sacrificing working well balanced gameplay for "Realism" 1. Tanks - No tanks because it would just look silly as fuck and would ruin the pace. 2. Boats - As another player mentioned, all vehicles will pretty much ruin the game. Boats i think are the only vehicle that would fit in. Not much to say about them really, maybe carry 4 players max, have a really simple design (Think minecraft boat) and have no firepower whatsoever. I dont see water physics being implemented so i wont go further on this. 3. Biplanes - Some kind of planes implemented into the game, either non controllable or ai controlled with targets marked by players. Planes have a very low altitude restriction for more interesting gameplay( will go into more detail on this) If Player controlled planes are implemented they should do little damage to ground targets through very clumsy and primitive bombs. Basically a fighter bomber plane that doesnt really excel in either role, but can be very useful when controlled by the right player. If the plane is ai controlled, there could be 2 branches of plane. Scout and Bomber. Both have little fuel so return straight after their objective. Scout - can see around it in a small radius marking targets on the map similar to what happens when the intel is returned, only above ground of course. Bomber - Inaccurate small carpet bomb effect, guided by players marking targets, perhaps with a certain block or throwable smoke grenade. (Vulnerable to griefers though, hmm) Both have a reasonable respawn rate and can be sabotaged by destroying whatever spawns them. Both can be shot down relatively easy by players focusing their fire on them. http://www.fiddlersgreen.net/aircraft/Balloon-eagle/IMAGES/barrage-london.jpg Artillery - Basically this, pasted from another thread. Classes: The good with people deuce (Supplies/Medic/leader) - Gives ammo and or medical supplies/can heal. Maybe give a boost of some sort to surrounding players within a small radius. Has appropriate defects and or weapon for his class.. Can only be chosen in a squad and can only be one in a squad (Assuming battlefield style squad mechanics were implemented) The good with blocks deuce (Builder/Sapper/Destroyer) - Has more blocks, more effective demolitions. Has appropriate defects and or weapon for his class. Not sure if it would need capped. Can build supply tent as long as its outside a certain radius of an existing one. Can carry more blocks than other classes. Good with guns deuce (Soldier) - Same as now, with some minor adjustments perhaps. As it stands now ammo/supply tents arent important in the game at all. Lowering the starting ammo amount a little bit for the weapons and introducing this class system would sort it out. Heres 2 changes i think should be made to the games core design as well. 1. A squad system like battlefields that highlights people in your squad on the map, along with a squad chat button. I have a few other ideas but i feel like they are kind of restricted by griefers. The games design allows so much but at the same time it gives so much for griefers to completely destroy as well. Such is life on the internets. |
#1565 darthenrahl Member Posted 13 years ago |
to handle the long and hard hill and roads so sort of transport could be fun. |
#1569 BrodyL12 Member Posted 13 years ago |
Armor power-up to help people survive longer during raid's. |
#1575 Rokurai Member Posted 13 years ago |
Voice chat for relay communication since this game seems to be built heavily on teamwork. It would benefit people discussing plans and warning their team mates of enemy movement. |
#1607 Xuan Member Posted 13 years ago |
Well we had a rather long disscussion about this on a server one night so here i go Infantryman: your standard AOS trooper Sniper: scoped rifle, some sort of gadget (like a telescope) pick spade Heavy: Trench gun, mounted gun (or BAR type thing) grenades, digging tools Medic: has rifle medipaks and digging tools Engineer: adv. spade and pick (digs faster than the avg pick/ spade) rifle grenades that destroy more land tell me what you think! |
#1608 pieman11321 Member Posted 13 years ago |
No, none of these. The only idea I like is adding a grid to the map. |
#1614 The_Lolocaust Member Posted 13 years ago |
i didnt read anybodies post, so. sorry if im taking an idea. |
#1629 Quincy Member Posted 13 years ago |
Honestly... I would love two things. Voice chat.... and Anti-Aliasing.... because the blocks look like crap close up.. |
#1650 Skillkills95 Member Posted 13 years ago |
Not everybody has a microphone, and I can only imagine the abuses that would result if voice chat was implemented. |
#1653 Drinkability Member Posted 13 years ago |
249 suggestions right here http://www.google.com/moderator/#15/e=6f3a1&t=6f3a1.40 |
#1656 Lokiamis Member Posted 13 years ago |
@Drinkability |
#1672 Xuan Member Posted 13 years ago |
You will read this post in Cave Johnson's voice. What we need is a mounted machine gun. Bullets do the same damage, it's a high-kick automatic machine gun with a fire rate double that of the standard rifle. Think of the BAR. http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle 15 shots per magazine. You start off with 60 shots on your character. You get 120 in a HQ tent. It's redeployable, picking it up with E, you carry it like you would any other weapon. But the moment you die or switch to your weapon or such, you drop it, and physics are applied on the object. Meaning, dropping it while moving could cause it to roll down hills or off a cliff. At the time you're away from it, a dwarf could come from underground, snatch it, lead you back into his tunnel and use it against you. Damn dorfs. Just pop a grenade in there and get another MG from the supply tent, and you're good. Only 1 MG per team. If it's not on someone's back, it's marked on the minimap. Anyone can use it, even those <insert opposite team color> scum. |
#1689 Nitro Member Posted 13 years ago |
I will post this everywhere I find it to be relevant: Spades ought to only be capable of digging literal surface-features. Pickaxes ought to function as they do now in that they can destroy any type of block one at a time. These previous two notions would bring balance to tunneling, without adding or removing any additional elements to the game. In addition to these concepts, I'd like to add one more. |
#1691 tons0phun Member Posted 13 years ago |
woot someone liked my post on artillery :OP anyways, stronger blocks are a must in my opinion, not to mention a smaller spawn zone around the tent area, umm mod can move the tent, spawn aread only buildable by ops?, server ranks so its not just guest and the mod, cause those griefers get annoying on servers were the mod is never on,so maybe guest mods owners?,umm possible to build in or directly above water, the bedrock destroyable to water,tool for mods like water maker cuboid the jazz?, and many more say sumthin if u want to hear the others, OH AND MAKE SURE TO TELL ME WHY OR WHY NOT ON MY IDEAS >:O |
#1692 alexthecreeper The Creator Posted 13 years ago |
Okay, from playing a little, I figured out just what AoS needs. A account system that tracks IP of the accounts. With the anonymous players, hackers run loose. Accounts would keep them from hacking and if they do, they get permabanned and can not make a new account since their IP is stored. The same should happen for servers, too. Once accounts are abnned from the server, that player can not join with that account unless the admin removes their name from the blacklist. |
#1704 Xuan Member Posted 13 years ago |
@tons0phun I'm sorry, but those ideas almost defeat the purpose of the building and digging system. They are, however, good ideas, though. |
#1707 Xuan Member Posted 13 years ago |
I think a cool idea would be multiple blocks with different costs for each. |
#1710 Ray Member Posted 13 years ago |
I think it would make things a lot easier if you didn't have to press ctrl everytime you jump up to get two blocks higher. |
#1721 alphakennybuddy Member Posted 13 years ago |
I think, rather than medic classes or whatever, people should just be able to drop ammo and med packs. You can't use these, yourself only your teammates can, encouraging team play. They last for 10 seconds on the ground before vanishing, and during that time each teammate can only use it once, but there is no restriction on the ammount of teammates that can use it (maybe, I'm still unsure). Health packs add 30 health, and ammo packs give 40 ammo, so the more teammates with you, the better. Every player carries up to two packs, of any combination, to add a little bit of strategy. |
#1723 Atrox Member Posted 13 years ago |
I think there should be different guns and specials, switchable at the base camp tent, rather than classes. For example: ============ |
#1740 KingOfNerds Member Posted 13 years ago |
I don't know if this is already taken but when you press esc there should be a menu. |
#1792 Stormcrafter Member Posted 13 years ago |
I wish that killing somebody nets you some kind of drop reward. Perhaps health or ammo packs like people are suggested, or currency in a sort of Killing Floor fashion. |
#1797 Traeg Member Posted 13 years ago |
2 words, Trench Club |
#1832 Holden Member Posted 13 years ago |
Changes i would welcome: Suggestions: |
#1836 crack Member Posted 13 years ago |
I think it would be great to have C-4 which you can stick on the walls of the enemies! |
#2000 DrCornwallace Member Posted 13 years ago |
there is my idea of difrend kind of blocks. 1.ammo block that gives you ammo the block would be limited like 16 block's per team what you can lay down ewerywhere in map the block should have some time limit like you lay down 16 blocs wait 15mins the block disapears and ammo/gun spawns there then you can make another block, enemy team can destroy the blocks and the timelimit is still on and ammo/weapon doesnt spawn there if the block is destroyed. |
#2027 zakker Member Posted 13 years ago |
i think that it will be good to make texture better (like grass and something....) |
#2034 Cro_Player Member Posted 13 years ago |
well i have a few... - P-body ATLAS & GLaDOS |
#2214 P-body Member Posted 13 years ago |
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