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Obviously a thing to do when developing any fps is to add different classes of infantry but I'm not sure whether it would improve this game. For it to work they would need to be incredibly balanced - I can see the default class now being the only useful one. Thoughts? |
#1749 CaptainMan Member Posted 13 years ago |
It's funny you posted this cause I posted the same thing on the un-official forum and from that I've learnt one thing. Classes are a cheap idea cause most fps' have them so why don't we add jobs like a builder, commander or even infantry. This would make the game a little more in depth. |
#1750 Captain.Linch Member Posted 13 years ago |
Yeah, good point. Although because the rate at which one gets killed in a busy server is reasonably high (If you're going for kills rather than building, you die a lot even if you're good) having different 'jobs' may seem inconsequential, ie you don't really have enough time to get into your job. I dunno. Would be interesting to see it happen anyway. |
#1754 CaptainMan Member Posted 13 years ago |
what about the real life classes that were used during WWI or WWII ? |
#1755 zergling125 Member Posted 13 years ago |
I say be what ever class you say you want to be. We don't need to choose classes, the advantages and disadvantages are determined by our skill. |
#1763 Akimbow Member Posted 13 years ago |
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