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  • A new suggestion that is brought up by .54
  • 12
     

    I like the thought of launching an rpg at a sniper's nest and blowing a hole wide open, leaving them exposed to smg fire from my teammates

    #36735
    Toryjn
    Lackey
    Posted 13 years ago
     

    But what would stop greifers from crouching in the tent and firing off round after round of destruction onto surrounding team-built bunkers?

    #36736
    Kanye
    Hipster
    Posted 13 years ago
     

    Wasn't there some kind of fix for the grenade spamming in 0.54? couldn't that be applied to this the same way?

    #36738
    Toryjn
    Lackey
    Posted 13 years ago
     

    Thats where I said disposable, it should only be obtained upon respawn. you should not be able to recieve more ammo with it without recieving a new launcher itself.

    I hate griefers but this is a good way to improve the game. As tory said and my given examples.

    ^ The rpg would really be useful in an enemy building pinned down situation, All you need to do is get a couple teammates together like we had in vent, then lodge a round or two into the enemy's cover. Then our rifleman can pick them off, And vice versa.

    they can hold rounds until we do an assault and destroy our cover completely and get an advantage over us.

    Really paint a picture in your head or on paint, it would be amazing!

    The only way we took out the building was with the help of us being good teammates, we managed to get one grenade on the wall and sprayed them with smg fire while moving up to shoot out their supports at 10 blocks of range, which took about an hour or two to accomplish I'm suprised the stalemate didn't allow enemy scouts / hidden people to cap the flag.

    And it can have a regen, Maybe a new RPG every 1 minute from tent?

    All it has to be is a grenade that you can throw 60-100 blocks with alot of angular affection. (yes affection it loves it)

    #36741
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    I took your advice, and painted it, on paint! It went really well! http://imgur.com/vMMse

    Edit: I think this counts as Team Pro-RPG winning, I mean, who can argue with that evidence?

    #36744
    Toryjn
    Lackey
    Posted 13 years ago
     

    Tory, Best post ever....EVER

    #36750
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    I'd like to think so

    #36751
    Toryjn
    Lackey
    Posted 13 years ago
     

    It is so!

    #36756
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    Back on topic guys, suggestions, improvements, opinions what

    #36758
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    Ah I see, that makes sense.

    #36764
    Kanye
    Hipster
    Posted 13 years ago
     

    I actually like your idea but the problem is RPG is a tool that a griefer could use to grief stuffs like they usually do and they can just refill there ammo by going back to the tent and then shoot it again and so on but what would be good is if the RPG CAN'T destroy any blocks it could just kill your enemies with it. i also like the armor suggestion too.

    P.S I suck at grammar.Sorry!

    #36766
    RtMDL
    The Man
    Posted 13 years ago
     

    I want everyone to stop putting griefers into the situation, If rpgs were to be added, they would be very un spammable, which means very ungriefable.

    I spent the 2 recent games working on making situations to make RPGs superior to grenades in certain situations while keeping the grenades superior.

    The only thing the rpg was suggested is for powerful strikes against "camp bunkers"

    games can last up to 48 hours because of a building created to camp the enemy, it took a team of 4 of highly organized people to take down a bunker....in 2 hours.

    This game is TOOO long term in many cases.

    Bunker clearing, A team gets pinned down at a bunker. Simple solution: Assault it every way possible until it's too powerful where you have to completely forget about it and use the flank ( ends up taking a long time anyway )

    I want a round in this game to last at most 30 mins. not 2 hours, and the round didnt even end, it just took 2 hours to get out of a camped situation.

    Example: The rpg suggestion is to take out bunkers and larger buildings that are pinning a massive amount of troops down. You can spam as many rounds as you want as it but it can suppress you down very well, The only method is to switch to the enemy and grief it (not fun and unfair but I've seen it)

    Along with the SMG comes close quarters destroying, the smg is very supreme at destroying terrain, but it's an assault gun, not a rocket.

    if theres a bunker suppresses a good amount of troops, one person needs to shoot an RPG round at the bunker, destroy the main cover allowing easy suppression or death to the enemies by gun fire. The rpg will cause little to no damage to people.
    as soon as the enemies are scared enough to take cover after an rpg round you can get everyone rushing up and tossing grenades in the gaping hole left by the RPG.

    Stop worrying about griefing, as long as servers have good admins thats undercontrol. In this case pretend the server is all admins.....and you are pinned down...WOOPS what shall you do, you have no RPG!

    Oh wait the cod fan of your team thought of a great idea to fire his only round at the bunker and it worked! theres a hole in it and now you can assault and suppress the enemy until they relocate or rethink their plan. The RPG may not have been as effective as you hoped, they relocated and recovered too fast but there is still damage!

    You can take a leap of faith and get yourself killed so you can respawn with one though! then wiht 2-3 people shooting one volley at it, that's some high grade suppression there! now you can move up, BUT WAIT!!! The enemy has brought some too! and they have just destroyed your only cover! now what?

    Scenarios draw pictures like tory does^

    rpgs aren't meant to be dominant in kill-abillity, just need to be able to harvest 1 shot into a bunker effectively stoping a siege or a defense.

    This isn't just to make the game much more depthful, It's also meant to be able to take out a pin down in less than 2 hours. Although this game is addicting and I spent those 2 hours unconciously It's still too much for 1 defensive position take out, Also that same round is still going on since from what? this morning?

    #36768
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    omg wall of text ^^^ read all before jumping to conclusions.

    #36770
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    bump before bed. BBB!

    #36797
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    I agree with tehpwnzer, griefers are not a problem with good admis. +1. I think an RPG would be amazing.

    #36873
    ForsakeN
    Member
    Posted 13 years ago
     

    Early morning bump *yawn*(wait its 5 PM)

    #37247
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
     

    TL;DR. I disagree with the suggestions.
    TL;DR Post Script: I find your bumps amusing too.

    I say no to movement effecting stat swaps, if such things were added i would simply chose not to use them but I'd rather not see them any way as the choices mud the waters of the game.

    I say no to the extra ammo option, because the current allowances should last any deuce long enough to get Intel and back or hold a plateau.

    I say no to the Kukuri. We have a spade and a pickaxe.
    I say no to the side arm, we have a SMG for that.
    If you can reason to perfect moderation i can reason to the buddy system eliminating the need for redundant weapons, in my opinion. Not that we would need the weapon selection for a side arm if the extra ammo option was any where in the game. (Good thing we have a tent for that, right?)

    Finally, the thing you pounded on me for last night.
    I say no to the RPG.
    If you need to get a building blown up that bad, avoid the damn building. Is it sitting on their intel? well, sneak up and nade it. In fact, if its the same power as an RPG i will simply select the Grenades for the fact that there are more of them. I have thrown grenades as far as i will ever need to throw them, any further and i'm too far away to end the combat with an advantage. The point of fighting is to end the fight as quickly as possible. If it does no player damages, than the RPG does nothing i want it to do. If it does damage then it has a higher chance of winning my favor but i will still say no to it because me and my friends would just walk back and forth between spawn and the rivers blowing up green buildings for fun. The game would not improve, in my opinion only go back to the strife so many people are facing now with the SMG. (not enough for me to care though)

    Oh, maybe i can only have one per life. ..Fine, I'll just get my self killed or suicide by switching between SMG and Rifle for more RPG rounds. Deaths don't matter, intel does. But like any thing else, if an RPG is inserted into the game's butt i will just have to deal with that and continue running around with my 2-4 grenades as you mentioned before. Man, if i had 4 grenades i would never need an RPG.

    Why isn't this a suggestion for more grenades?

    What ever.
    If the RPG is implemented i would want RPG carrying players to be clearly marked with an RPG on their backs or some thing. Or a big red "OMGRPG" floating over their heads like in Arcade games.

    I think i'm done here.

    #37303
    Exile
    doux élitiste
    Posted 13 years ago
     

    It's very funny how you wasted all that spaced after I clearly said to you about the armor, I am just going to edit it out now.

    And you have clearly not listened to what I said in IRC to you about it.

    #37484
    Tehpwnzer
    Tehpwnzer
    Posted 13 years ago
    12
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