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Here are some class ideas, simple but effective. The only difference in classes is their equipment (or how it works) and health available. Builder- Spawns with 75 blocks, one grenade, 20 rifle ammo, 3/4 health. Blocks placed take 10 shots to destroy via gun. (resistance to picks/shovels unchanged) Stormtrooper- Spawns with 25 blocks, 2 grenades, 50 rifle ammo, full health Defender- Spawns with 0 blocks, one grenade, 30 rifle ammo, shovel & pick work 33% faster on natural blocks (blocks spawned with the map, not laid down by players) full health Saboteur- Spawns with 0 blocks, one grenade, 30 rifle ammo, shovel & pick work 33% faster on unnatural blocks (blocks placed by players on the enemy team) 3/4 health MEDIIIIIIIC- Spawns with 10 special blocks that can only be applied directly to players. Application takes 15 seconds and heals 50 health. 0 grenades, 20 rifle ammo, 3/4 health Feel free to critique, this was a passing thought out of boredom. |
#2305 Menso Member Posted 13 years ago |
Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu |
#2308 halorocks22 Member Posted 13 years ago |
sweet feedback bro |
#2316 Menso Member Posted 13 years ago |
Wait, I havent played the acutual game yet, do you have to obtain blocks and ammos and health? In case of that, I think this would be pretty cool if you remove the stormtrooper and saboteur and just add a Scout and Soldier class. |
#2318 halorocks22 Member Posted 13 years ago |
You realize that the stormtrooper is the current setup, right? And you start with full health, the specialist classes half 3/4 health to encourage teamwork (i.e. protect the medic!). Also: what do you mean by scout/soldier? |
#2326 Menso Member Posted 13 years ago |
Bumping because this is honestly better than 90% of the other similar ideas |
#2703 Menso Member Posted 13 years ago |
It is the same as the other ideas... |
#2707 Jackster Member Posted 13 years ago |
No, this actually encourages teamwork without giving different weapons and/or overpowered things. |
#2713 Menso Member Posted 13 years ago |
Nice class ideas, dude. Medics are really needed. =P In addition I'd add a sniper. He would have a longer sight and deals more damage on a larger distance. Maybe different classes could use different weapons. Edit: Sniper would deal less damage on short distance. ~Mero~ |
#2721 Mero Member Posted 13 years ago |
Eh, snipers would be an iffy add, not only because they don't really go with the time period but also because the main rifle does a good job at being a sniper in the first place. Although I can see a class using the default rifle modded to have a scope + more recoil, along with the more damage with more distance idea |
#2738 Menso Member Posted 13 years ago |
Guess they had an early form of a sniper, but yea, the default rifle really rocks the way it is. =P Give it a scope and u'll have a sniper, that's right. ~Mero~ |
#2751 Mero Member Posted 13 years ago |
updated class ideas: Sniper- Spawns with 0 blocks, 0 grenades, 75 rifle ammo, 3/4 health. Rifle is modded to have a long range scope (which has a side effect of increasing recoil), rifle does less damage at short range (damage is calculated by the amount of tiles between where the shot is taken and where it hits the enemy). Marked enemies appear flashing red when scoped in on. While scoped in, the player cannot move. |
#2760 Menso Member Posted 13 years ago |
I like the idea of the Spotter. Would be nice to have a small dot on a radar or something. The Sporter would also be limited to how many he could spot per min as well otherwise all you have is lines of spots on the screen :P |
#2761 Jackster Member Posted 13 years ago |
Good idea, I'll add it |
#2762 Menso Member Posted 13 years ago |
Stormtrooper is more of a WWII thing, you might want to think of a different name. If classes are added, they should be relevant to current gameplay. Such as the current setup for a normal soldier, then a class for miner/digger/whatever you want to call it. They would be given stronger versions of the spade and pickaxe and a weaker rifle to balance it out. There could also be the builder, who begins with a fairly large amount of blocks and a weak rifle. |
#2766 TyloNary Member Posted 13 years ago |
about the sniper thing there where snipers don't really know what american snipers there were but the Germans had th PTRS it was gas powered with scope. Also instead of blue and green teams this might be taking from other games but you could use countrys like america and Germany. |
#2769 killerares Member Posted 13 years ago |
The rifle is pretty effective as a sniper already, I don't see why we need to give the sniper pros even more reason to kick ass. |
#2771 TyloNary Member Posted 13 years ago |
Additional ideas- |
#2775 Menso Member Posted 13 years ago |
Did Germany ever attack America directly ? Don't know. O.O Probably take Russia instead of Germany. ~Mero~ |
#2776 Mero Member Posted 13 years ago |
Tylo, if there would be a sniper, it would be designed to operate like an acutal sniper (no movement, long delay between shots, use of a spotter) and, of course, the damage-to-distance thing. |
#2779 Menso Member Posted 13 years ago |
BIG BUMP Unfortunately, there won't be classes but a reputation system that enables you to have different perks and abilities as well as join higher ranked servers. P.S This has already been posted. |
#2780 Captain.Linch Member Posted 13 years ago |
Long delay between shots! good point. =P Would be over-powered if a sniper could fire with the default rifle speed. ~Mero~ |
#2783 Mero Member Posted 13 years ago |
Also, classes could be in tiers. Tier 1 would be available from the start of the game, and additional tiers would have to be unlocked via kills or caps. The tiers I have suggested would encourage the basic "shoot, kill, build" gameplay with tier 1,encourage more tactical team-based gameplay with tier 2, and specialized offensive roles for people who fancy it with tier 3. |
#2789 Menso Member Posted 13 years ago |
What I'm saying is there's already enough efficient snipers in the game. Also, I doubt anyone would play as a spotter. If they even had those in WWI. |
#2790 TyloNary Member Posted 13 years ago |
@Captain.Linch |
#2792 Menso Member Posted 13 years ago |
Dude, if each class is overpowered in their own way, that's a good thing. And for the last time this game [right now as said on Ben's blog] is based on the American evolution and I even have a big feeling that blog is a big lie. |
#2793 Captain.Linch Member Posted 13 years ago |
Menso, I like your thinking. Your promoted to Staff Sergeant. |
#2796 Captain.Linch Member Posted 13 years ago |
@tylo |
#2797 Menso Member Posted 13 years ago |
@Captain.Linch |
#2798 Menso Member Posted 13 years ago |
Don't you realize spotters sit right next to the sniper? And if each class is over powered, what makes scouts overpowered? Super-speed? |
#2802 TyloNary Member Posted 13 years ago |
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