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I think it would be neat to have each med kit come with 100 health, and heal enough to max the victim's health. e.g. Player has 61 health, I have a full med kit (100 health), I heal the player and the player now has 100 health. I have 39 health in my med kit. I go to heal someone else, they have 51 health left. I heal the player and the player now has 90 health. I have 0 health left in my med kit. The same could apply for ammo. Also: For this idea to be effective, I think player info display is required. Either by a hovering indicator of ammo/health or ammo/health displayed in the scoreboard. (Obviously for your team only.) Maybe make it so the other teams info is visible once the intel has been captured? I mean, that would make sense. |
#65140 DerpyHooves Member Posted 13 years ago |
I think you made a mistake. If you have a full med kit (100 health to be used), and the player whom you are healing has 61 health, you would be giving him 39 "health points", correct? That would leave you with 61 health left in your med kit. 100-39=61. Unless you're implying something else that I have not noticed... |
#65165 POMF Technological Solutions™ Director of Renovations Posted 13 years ago |
ITT: People skim the OP, see "ten uses", assume it heals a huge amount like all the other ideas |
#65701 asdfzxc Member Posted 13 years ago |
medic kits and ammo kits is just boring i wanna run in there and kill everyone not stay back waiting to get mediced or ammo |
#65703 alphacra Member Posted 13 years ago |
^ Does the kid in this picture remind you of yourself? Judging by how impatient you are, and how much you want to go mindlessly lone-wolfing it, well, it should. Nobody's shoving a medic kit down your throat. If you want to run out and get killed multiple times, you can. |
#65741 Reverend Brown The Reverend Posted 13 years ago |
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