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  • Bio Hazard | Proof Of Concept | Pyspades
  • 123
     

    @Nowa

    5 mins :D

    #68425
    drewdog50
    Goatkeeper
    Posted 13 years ago
     

    thanks for the support :)

    #68781
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    http://images.wikia.com/wikiality/images/8/89/Pl-pedo-bear.png I approve!

    #68858
    [C.H.]Richtofen
    Member
    Posted 13 years ago
     

    God damn. This would be so much fun.

    #68877
    theRealZenon
    Member
    Posted 13 years ago
     

    good idea TWiSt3D.
    The snowman approves!

    #68887
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    I like KwF's idea best, just saying :P

    #68931
    [DK]xTehLTx
    Sniper
    Posted 13 years ago
     

    Winston is happy (:D

    #68964
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    how far/high can they jump, cause i would just build a moat around myself to put the zombies in there so they can't get to me, and if there are flying zombies I'd build a tower a bove my with a 10 layer roof to hold them back for a long while, I would also run around in circles, so the flying zombies will target different block in there way for easier repairs.

    #69008
    Pinky-Conehead
    PIIINKY CLAAAW
    Posted 13 years ago
     

    I agree with the ai zombies, but it should be so that all players start as human against the ai zombs, but if killed they would switch to the zombies.

    #69307
    FinnFrag
    Member
    Posted 13 years ago
     

    You'd also need a spectating mode if you were to be the end of the wave of zombies if it were a online addition (assuming they came in waves like in CoD zombies). If not then why just start with two zombies and move up? Of course it might make it alot easier, but people love challenges not just the fact its a simple zombie game.

    ^ ^ (this isn't Dr. Richtofen btw)

    #70050
    [C.H.]Richtofen
    Member
    Posted 13 years ago
     

    ^like this idea

    #70192
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    I got an idea too...
    First, zombie team got one randomly chosen dude (Or 3 or 5) to start with, and they try to infect the human team, when a player on human team dies, he goes to the zombie team. Human team shall have VERY little amount of blocks, and you can buy more of them. When everyone on the human team have been defeated, the last survivor will get a some sort of award (Points for next round?) for staying longest alive.

    #70210
    NH
    The NH
    Posted 13 years ago
     

    ^i like this idea and maybe the possibility of infected blocks which break easily

    #70450
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    Also I'm not sure if its a good idea to give zombies a 50% boost in health.... It'd be better if it were set for the survivors due to the struggles they'd go through if a swarm decides to surround 2 members who went astray.... Then the mob could be mowed down easier and like was suggested earlier was that the zombies would gain points (Ex:on gaining points: killing a survivor, destroying the blocks survivors make, damaging a survivor, death[?... obviously it bring a small amount of points to the zombie but every point counts], ect.) for upgrades too(such as: larger health quantities, more damage, speed, ect. ect.) thus making it easy to start off then progressively would get harder only to restart when the survivors die/disconnect....(nobody would be able to take the spot of the disconnected/deceased until the end of the survivors)
    That, my good friend would be a good addition to your list. (dont add this part)

    Edit: also about the rolling pin thing mentioned earlier.... I'd make it so my character was swinging a severed limb at the survivor or like the arms would be all mechanical :P
    Like Dempsy always says once you shoot off a zombie's arm: "If you were cool you'd pick that up and swing at me with it"(not sure if its the exact quote but its pretty damn close)

    #71456
    [C.H.]Richtofen
    Member
    Posted 13 years ago
     

    Hehe, Imagin admins locking themselves in god blocks... >:D

    #71468
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    We tried it on the CH clan but no-one bothered to fight, also we coudnt find the survivors.

    #71470
    [C.H]Winston_
    Extreme Brit
    Posted 13 years ago
     

    its actually pretty good idea, has anyone said anything about zombie skins yet? :D

    #71475
    PineApples
    The PineApples
    Posted 13 years ago
     

    Updated thread :)

    #71747
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    Im in for the production, but im not good with pyspades.
    I might contribute to the making if so, nice game type!

    #71748
    [DK]xTehLTx
    Sniper
    Posted 13 years ago
     

    ^lad

    #71754
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    what servers have it?

    #71769
    drewdog50
    Goatkeeper
    Posted 13 years ago
     

    ^none at the moment its just a concept at the moment :(

    #71773
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    This project would need plenty of time and coding.

    #71776
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    im willing to do it but i dont know python and im struggling to learn it :(

    but if any one can code it i would do my best to help them :)

    #71777
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    ^hint hint...

    #71893
    TWiiSt3D
    Soul_SnipeZ
    Posted 13 years ago
     

    suggesting about special zombies.
    yoono about survivors vs. special infected
    basically green zombies can choose classes
    regular zombie (normal speed)
    fast zombie (20% moar speed, 20% less damage)
    jumper zombie (30% moar speed, 25% less damage, can jump over 5 blocks)
    slow zombie (20% less speed, 20% more damage)
    jugger-zombie (30% less speed, 30% more damage, can't auto climb)

    my idea is also that the zombies get piled together in 1 building, and they cant leave or attack through at the beginning of the round.
    first 20 seconds of the game everyone will orientate.
    after that, blue team has 60 seconds to build and such, preparing defenses.
    also blocks cant be put near the zombie safehouse
    after that its (enter configurable time limit here) minutes of fragging and fun.;

    #71907
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    TWiiSt3D stop bumping this thread

    #71933
    [17th]TorchOF
    Graphics Designer
    Posted 13 years ago
     

    http://i1143.photobucket.com/albums/n625/Turska/Ace%20of%20Spades/zombiemode.jpg
    I made a picture to clarify my questions, greens are zombies, blues humans.

    1. Would you like superzombies or atleast buffed zombies?

    2. Do humans(or maybe zombies?) have to defend something or can they be just running away?

    3. Fortifications, how much?

    #71936
    Tek2
    Member
    Posted 13 years ago
     

    Nah humans should just try to survive. And humans should focus on bulding secret forts that the zombies lay siege too.

    #71939
    ForestBurger
    Member
    Posted 13 years ago
     

    Some of my ideas:

    1. When a human is killed by a zombie, they become a zombie (they have been "infected"). Death by falling damage results in the human dying as usual.

    2. Rather than having 50% more health, the zombie's health slowly regenerates.

    3. The humans win if they survive until sunrise (implemented using fog). The zombies win if they kill all the humans.

    5. Occasionally the air force "drops" supplies which a human can capture for extra health or ammo.

    The map needs to be chosen carefully to prevent humans from just digging underground and hiding there until sunrise.

    #71942
    Your_self
    Member
    Posted 13 years ago
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