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@Nowa 5 mins :D |
#68425 drewdog50 Goatkeeper Posted 13 years ago |
thanks for the support :) |
#68781 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
http://images.wikia.com/wikiality/images/8/89/Pl-pedo-bear.png I approve! |
#68858 [C.H.]Richtofen Member Posted 13 years ago |
God damn. This would be so much fun. |
#68877 theRealZenon Member Posted 13 years ago |
good idea TWiSt3D. |
#68887 [EX]Frosty Best Served Chilled Posted 13 years ago |
I like KwF's idea best, just saying :P |
#68931 [DK]xTehLTx Sniper Posted 13 years ago |
Winston is happy (:D |
#68964 [C.H]Winston_ Extreme Brit Posted 13 years ago |
how far/high can they jump, cause i would just build a moat around myself to put the zombies in there so they can't get to me, and if there are flying zombies I'd build a tower a bove my with a 10 layer roof to hold them back for a long while, I would also run around in circles, so the flying zombies will target different block in there way for easier repairs. |
#69008 Pinky-Conehead PIIINKY CLAAAW Posted 13 years ago |
I agree with the ai zombies, but it should be so that all players start as human against the ai zombs, but if killed they would switch to the zombies. |
#69307 FinnFrag Member Posted 13 years ago |
You'd also need a spectating mode if you were to be the end of the wave of zombies if it were a online addition (assuming they came in waves like in CoD zombies). If not then why just start with two zombies and move up? Of course it might make it alot easier, but people love challenges not just the fact its a simple zombie game. ^ ^ (this isn't Dr. Richtofen btw) |
#70050 [C.H.]Richtofen Member Posted 13 years ago |
^like this idea |
#70192 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
I got an idea too... |
#70210 NH The NH Posted 13 years ago |
^i like this idea and maybe the possibility of infected blocks which break easily |
#70450 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
Also I'm not sure if its a good idea to give zombies a 50% boost in health.... It'd be better if it were set for the survivors due to the struggles they'd go through if a swarm decides to surround 2 members who went astray.... Then the mob could be mowed down easier and like was suggested earlier was that the zombies would gain points (Ex:on gaining points: killing a survivor, destroying the blocks survivors make, damaging a survivor, death[?... obviously it bring a small amount of points to the zombie but every point counts], ect.) for upgrades too(such as: larger health quantities, more damage, speed, ect. ect.) thus making it easy to start off then progressively would get harder only to restart when the survivors die/disconnect....(nobody would be able to take the spot of the disconnected/deceased until the end of the survivors) Edit: also about the rolling pin thing mentioned earlier.... I'd make it so my character was swinging a severed limb at the survivor or like the arms would be all mechanical :P |
#71456 [C.H.]Richtofen Member Posted 13 years ago |
Hehe, Imagin admins locking themselves in god blocks... >:D |
#71468 [C.H]Winston_ Extreme Brit Posted 13 years ago |
We tried it on the CH clan but no-one bothered to fight, also we coudnt find the survivors. |
#71470 [C.H]Winston_ Extreme Brit Posted 13 years ago |
its actually pretty good idea, has anyone said anything about zombie skins yet? :D |
#71475 PineApples The PineApples Posted 13 years ago |
Updated thread :) |
#71747 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
Im in for the production, but im not good with pyspades. |
#71748 [DK]xTehLTx Sniper Posted 13 years ago |
^lad |
#71754 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
what servers have it? |
#71769 drewdog50 Goatkeeper Posted 13 years ago |
^none at the moment its just a concept at the moment :( |
#71773 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
This project would need plenty of time and coding. |
#71776 Bobbunny Teh One Bunneh Posted 13 years ago |
im willing to do it but i dont know python and im struggling to learn it :( but if any one can code it i would do my best to help them :) |
#71777 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
^hint hint... |
#71893 TWiiSt3D Soul_SnipeZ Posted 13 years ago |
suggesting about special zombies. my idea is also that the zombies get piled together in 1 building, and they cant leave or attack through at the beginning of the round. |
#71907 [PMS]fleek% Seabreeze Posted 13 years ago |
TWiiSt3D stop bumping this thread |
#71933 [17th]TorchOF Graphics Designer Posted 13 years ago |
http://i1143.photobucket.com/albums/n625/Turska/Ace%20of%20Spades/zombiemode.jpg 1. Would you like superzombies or atleast buffed zombies? 2. Do humans(or maybe zombies?) have to defend something or can they be just running away? 3. Fortifications, how much? |
#71936 Tek2 Member Posted 13 years ago |
Nah humans should just try to survive. And humans should focus on bulding secret forts that the zombies lay siege too. |
#71939 ForestBurger Member Posted 13 years ago |
Some of my ideas: 1. When a human is killed by a zombie, they become a zombie (they have been "infected"). Death by falling damage results in the human dying as usual. 2. Rather than having 50% more health, the zombie's health slowly regenerates. 3. The humans win if they survive until sunrise (implemented using fog). The zombies win if they kill all the humans. 5. Occasionally the air force "drops" supplies which a human can capture for extra health or ammo. The map needs to be chosen carefully to prevent humans from just digging underground and hiding there until sunrise. |
#71942 Your_self Member Posted 13 years ago |
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