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I'd say Brodie because its more well known for WW1. |
#75231 ForestBurger Member Posted 13 years ago |
Here you go: |
#75251 [C.H]Winston_ Extreme Brit Posted 13 years ago |
I think 20 blocks is too deep, on Lava damage pinpoint iw was 15 and almost everyone tunneled. Maybe like 6 blocks deep so there are tunnels, but they would be only a few feet short of the surface like in WW1, and there would still be room for 3 block deep trenches. Also, for basic trench design you should have them be 2 blocks wide and 3 blocks deep, with a step on the front so people can fire there rifles, or use the back to walk around without risking getting shot. Also, the map should start out with plenty of trees live trees, The type of fighting in Ace of spades combined with trench warfare would tear them to shreds fast (like in real life) Maybe make it so its 1 block to knock off the leaves and branches, but make the stumps reinforced so there still there. |
#75257 Articsledder Member Posted 13 years ago |
I love this idea cant wait for "No Man's Land" to come out ive been waiting for a map like this forever 8) |
#75268 [17th]TorchOF Graphics Designer Posted 13 years ago |
I don't know about live trees, because are people really gonna take the time to shoot off the leaves of a tree? It would just add to the atmosphere if they were dead. |
#75356 ForestBurger Member Posted 13 years ago |
bump |
#75439 ForestBurger Member Posted 13 years ago |
This Is Going To Be Awesome :) |
#75550 [17th]TorchOF Graphics Designer Posted 13 years ago |
It is. So Buffet, I was thinking we could just do flags for the intel, like German Empire and Britain maybe? |
#75595 ForestBurger Member Posted 13 years ago |
I said, make it only one block wide at one point so you can just knock them off real fast, but leave the stumps. Did you read it all >.> |
#75719 Articsledder Member Posted 13 years ago |
I did read it all. What I meant by dead was a tree with branches without any leaves. I think it would fit the atmosphere better, but you couldn't really start with a live tree for that. |
#75903 ForestBurger Member Posted 13 years ago |
The intel has to be the same for both sides due to game engine limitations. So, sadly, no different flags for each side. The brodie model... looks a bit too small with the brim not sticking out but it's a step in the right direction and will do for now. Sadly, the Germans would also have the same helmet thanks to game engine limits. I think dead trees and stumps would have more of that No Man's Land feel. Brown is the dominant color. Maybe 20 block is too deep. Maybe I'll go with 10. I actually prefer shallower maps for the most part. Many good ideas. Still digesting all of this. Give me a few days and it will suddenly |
#75943 Buffet_of_Lies Cartographer Posted 13 years ago |
Do you need anything else from me? |
#75949 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Nope. I haven't checked the downloads yet, what are they? |
#75983 ForestBurger Member Posted 13 years ago |
Oh and Buffet, if you're planning on making a third neutral trench system, we have to somehow make it defensible from both sides. |
#75985 ForestBurger Member Posted 13 years ago |
Here's what I came up with this morning. It's a work-in-progress but I think this is in the realm of what we've been discussing. Let me know what you think. Screenshots: http://imgur.com/a/XG7Fw |
#76235 Buffet_of_Lies Cartographer Posted 13 years ago |
Been running a test of this map for the past hour and I am actually surprised at how well it plays. Here's the link: aos://806476312 There's some minor details that I might need to sort out, like the blue side's trenches came out with a little less depth than the green side but it hasn't affected gameplay much if at all. One thing I definitely need to add are some buildings to the rear of the trenches on both sides in the spawn areas. Currently, if an enemy gets behind your lines it's spawn camper city! I am debating whether or not to put a few ruined buildings in the middle area. Winston, I have something for you to do if you like. Go download the Mark V tank here: http://filesmelt.com/dl/ww1_tank.kvx |
#76301 Buffet_of_Lies Cartographer Posted 13 years ago |
Is the server still open? |
#76304 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Hmm... Mark V tank... I'll try it but can you still run the server plz :D |
#76306 [C.H]Winston_ Extreme Brit Posted 13 years ago |
TEST IS OVER. people got too excited. |
#76309 Buffet_of_Lies Cartographer Posted 13 years ago |
I have the Mark V tank... however I don't think it's so good, I coudnt get a picture with lots of detail. |
#76313 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Aww come on can't you put it up again so I can try? |
#76370 ForestBurger Member Posted 13 years ago |
Patience! Version 2 will be testing in a moment. Added some bunkers and cottages and trees among other things. Copy and paste the aos: link above into your browser address bar. |
#76408 Buffet_of_Lies Cartographer Posted 13 years ago |
Thanx for the map! |
#76440 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Yes, Winston. I will certainly make it downloadable. Just need to do a few more tweaks. But first, food. |
#76502 Buffet_of_Lies Cartographer Posted 13 years ago |
OK... |
#76507 [C.H]Winston_ Extreme Brit Posted 13 years ago |
Okay. I am finished with this map ...for the day, at least. Thanks to everyone who helped. SCREENSHOTS: http://imgur.com/a/EbfBE |
#76638 Buffet_of_Lies Cartographer Posted 13 years ago |
looks amazing 8) |
#77745 [17th]TorchOF Graphics Designer Posted 13 years ago |
wow the map is amazing but the only thing i would want to do is to add in the trenches/artillery shell holes a couple splotches where you could put water to slow you down in and to add feel - real trenches had lots of water problems and the artillery shell holes would contain water too but other than that amazing 8) |
#77754 [17th]TorchOF Graphics Designer Posted 13 years ago |
TorchOF, you're actually right about the water in the bottom of shell holes. Some of the craters have that in my Urban Tank Fight map. People even complained about that, but then again people complain about everything. I usually tell them to go make their own map. Maybe I'll do it when I do a rebuilt version but, at least with the way I make maps, it's impossible to go back and add water. |
#78024 Buffet_of_Lies Cartographer Posted 13 years ago |
@ Buffet_of_Lies Awesome job on the map so far, I love the buildings and the shell craters. Are you going to add tanks later on? An how do you get terrain like that? If you used a height map, can you post the image of it, I just wanted to see how they look. |
#78032 Gregery That Guy Posted 13 years ago |
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