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I'd just like to know what everyone else thinks about the camera in the game, mainly when you look straight down. I played the game for about an hour and got a serious headache after digging tunnels and trenches and stuff. It seems utterly needless, and a pain. Is it there to simulate dysentery or something? |
#205 SheldonCooper Member Posted 13 years ago |
I don't have any problems with it. I never get sick from a videogame, in any way. |
#207 Naka lewd Posted 13 years ago |
I like the sway, but it should be capped a little. If you spin very fast it can get out of hand. The fisheye, I don't even understand what the hell is going on. Is it how to engine has to render the voxels or something? Is it just a cosmetic effect? Why? |
#230 Superbest Member Posted 13 years ago |
The game uses voxels, volume pixels. Everything in the game consists of small blocks. Rather than rendering these blocks as, well, cubes, which would have 6 sides per voxel and be extremely CPU intensive, they are represented by billboard squares. That's 5 faces less per voxel. That's a shit ton considering thousands of voxels are being drawn on the screen at a time. Basically every voxel is just a really big pixel that always faces the camera. If you look down, all of the voxels around you would be pointing towards you, hence, the strange fish eye effect. |
#269 Prodigy Member Posted 13 years ago |
How feasible would it be to have adjustable voxel resolution (i.e. voxels per block or something)? |
#276 Superbest Member Posted 13 years ago |
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