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  • Announcing new script: CLASS MODES
  • 1235
     

    HELLS YEAH!

    #81324
    [EX]mman789
    that dude
    Posted 13 years ago
     

    Thanks for taking my suggestion, Yourself. I'm yet to try out the new builder bridge, sounds awesome.

    #81333
    YourMom
    *BANNED*Gregarious
    Posted 13 years ago
     

    Can you make so that the teams switch sides?

    That way we wont have to make symetrical maps to make it fair. Both sides can be completely different to make chatting locations to team mates really easy. especially if there is only 1 of every structure. (they are by the smokestack, enemy comeing by the bar.. griefer by the lake...whatever...)

    It would emulate attack and defend type game play! One side in a stronghold of some sort while the other team is deployed in the forest, or off a ship!

    #81368
    JoJoeStinky
    Stinkious Maximus
    Posted 13 years ago
     

    Also as a soldier, spawning with the SMG and then switching to the rifle gives you the SMG's ammo.

    My first preference would be separate ammo stocks. This might not be feasible. Alternatively, if this is more possible, I would suggest raising the soldier's ammo counts (clip and reserve) to all be uniform, effectively incorporating this glitch into the script itself.

    #81385
    Gnauga
    Member
    Posted 13 years ago
     

    How do you use this??

    #81387
    caeb98
    Member
    Posted 13 years ago
     

    Update 3: I have uploaded a new version where the cloak cooldown is disabled by default. The cooldown just seems to be more of an annoyance than an actual problem during gameplay.

    #81389
    Your_self
    Member
    Posted 13 years ago
     

    I say again, how do i use this? By that i mean where do i put in my files.

    #81392
    caeb98
    Member
    Posted 13 years ago
     

    Great work man.

    My only suggestion is that teleporting should be further nerfed. It's too powerful even on the smaller maps with little or no structures.

    #81398
    Lythrynyx
    Moderator
    Posted 13 years ago
     

    where and how can i use this magnificence?!?!

    #81399
    KomradeMcsixto
    Member
    Posted 13 years ago
     

    looks good

    #81405
    *.*
    Member
    Posted 13 years ago
     

    A video review of your script is being uploaded as we speak.

    #81415
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    The current servers are hosting older versions of the script, in which there is a bug with the invisibility cloak cool down (hopefully that is fixed now).

    #81419
    Your_self
    Member
    Posted 13 years ago
     

    This script is... SPARTA! Anyway the script is awesome, you did a good job with it, when Zherhec comes from his vacation i'll give him this script and an edited config.txt so his server will have this script ^_^

    #81424
    FireJetDragon
    FIRE FREAKING DRAGON
    Posted 13 years ago
     

    what vid link plzz

    #81463
    *.*
    Member
    Posted 13 years ago
     

    VID review link: http://ace-spades.com/forums/topic.php?id=5368

    Add to OP plinx

    #81465
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    Pretty awesome,played around with it for a little and it's a ton of fun at least.One problem right now is the effectiveness of the sniper.Good snipers are very powerful right now, a guy can get several kills,peek out,teleport to the enemy spawn,grab the intel after a few surprise headshots and then get out with the tele. A fix for this would be to either cut the recharge rate in half, or to lower the rate of the teleport

    #81505
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    "7. A sniper cannot teleport to a block that is 64 blocks away or less from the enemy intel (default)"

    ...

    #81506
    Your_self
    Member
    Posted 13 years ago
     

    @AqwertyBqwerty It's obvious that you didn't read the OP the number 8 for sniper is that you can't teleport with the enemy intel, i don't have to say 7 as Your_self already did that.

    #81508
    FireJetDragon
    FIRE FREAKING DRAGON
    Posted 13 years ago
     

    Oh...

    XD sorry then,I kinda half read it and then started playing on a server. But I will say that teleporting to the enemy spawn generally gets me and least several kills per trip (unless I end up in front of someone)

    #81515
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    Found glitch. If you spawn with a SMG and switch to a shotgun/rifle you will get 30 rounds in your mag and 120 in you reserve. Same if I spawn with shotgun and switch to SMG, I'll only get 6 rounds in the mag and 48 in reserve. Get it to refill your ammo to the max or scale it accordingly.

    Also Assassin class seems to be a bit underpowered. Considering you don't move very fast, what the game calls 15 seconds doesn't seem like enough. Maybe on small-ish maps like pinpoint its fine. I would still bump up the default though.

    #81523
    Thunderstorm
    Member
    Posted 13 years ago
     

    Update 4: Bumped maximum cloak energy up to 20 seconds. Bumped teleporter recharge rate down to 2.5 blocks/second

    #81529
    Your_self
    Member
    Posted 13 years ago
     

    great work, it's cool to see people are doing this kind of stuff

    #81531
    Priok
    Spectonaut
    Posted 13 years ago
     

    @Thunder Fifteen seconds is enough if you're using cover and terrain to hide yourself while you move up. Spot the from a distance, and then just sort of run around them. Pinpoint would actually be a rather bad map for an Assassin until there's cover built for you to use to get close enough to make a run into the enemy fort.

    On that one server that was up, I'd use a cloak to get from the boat to land and then wait for a recharge. Get out of cover. Start running around overground until you see someone, and then cloak. Cloaking makes you immune to bullets too, so until someone's aiming at you, you don't really need to cloak.

    #81533
    Gnauga
    Member
    Posted 13 years ago
     

    Well,I can't say you don't listen to community feedback :D

    Now I just need to find a server with it :P

    Also,just wondering,will you be doing any major updates like new classes?

    #81537
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    Awesome. Bro... Nice vid too. But is there any server using this cool shit?

    #81539
    [HK]xXIchigoXx
    Black Op
    Posted 13 years ago
     

    Dumb Question:How do I host this?

    #81601
    AqwertyBqwerty
    Member
    Posted 13 years ago
     

    I personally think that the seconds last less than a second...

    #81644
    KomradeEuler
    Member
    Posted 13 years ago
     

    @KomradeEuler
    Kinda surprised u're the first man who mentioned it. (Well don't remember all the thread but pretty sure).

    #81654
    fersel
    Member
    Posted 13 years ago
     

    NOW does everyone see how much better it is to be able to select your weapons on the fly, so that you can adapt with a changing battle, rather than be at the mercy of it because of what you chose to spawn with?

    "Everyone will choose soldier, it will make the game impossibly easy to play, no tactics are needed, just run in and change weps to suit situation NO TACTICS WOULD BE INVOLVED AT ALL."

    Actually it's the opposite- more options of play available at any moment allows each individual player the ability to choose their own play style, and adjust their tactics in real time as they need. Spawning in with one weapon and being forced to play only according to that weapon's style is FAR more limiting and less tactical.

    #81675
    Beret
    Commando
    Posted 13 years ago
     

    Sniper forever :3
    Try changing Builder to "engineer" sounds better.
    If possible, could you code vehicles? The server sends the client Vehicle KV6 files to the client upon downloading and such. Thanks!
    ^noob suggestion

    About time I learned Python.
    Python Turtle and AWAY.

    #81706
    KomradeTyler
    Kosmonaut
    Posted 13 years ago
    1235
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