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As the titles suggested how about you guys share your ideas on how to make the game better, What to add, What to take away stuff like that. |
#216 Skymix Member Posted 13 years ago |
force usernames to be different There, no more easily-hacked Ace of Spades. Everything else can wait. |
#217 Naka lewd Posted 13 years ago |
-Disable mid game team switching -Add server messages (e.g. x logged out, y logged in) -Some sort of indicator to tell you the status of the intel; sometimes you miss the message and end up guardingnothing while the enemy runs off with it. Maybe a little pair of breif cases in the HUD coloured for the respective teams that go red when the intel is taken -Something to be done about looking down; good lord... -Everything already said above |
#220 Mr.Wrinkle Member Posted 13 years ago |
>initdirectdraw failed Seriously, it would be good if the servers didn't crash every 30 seconds and YOU COULD ACTUALLY CONNECT WITH GETTING SOME RIDICULOUS GRAPHICS ERRORS (despite the game being fucking minecraft 2 in terms of visuals) Seriously, port this out to a game engine that doesn't fucking suck and more than 10 people can play on. I like it, I think it has potential, but your efforts need to be completely on making the game stable, then everything else. Also looking down. Hng. |
#222 habitual Member Posted 13 years ago |
- Make the game stable; there's no point thinking about in game updates when the game doesn't allow you to connect half the time. |
#223 Ragrappy99 Member Posted 13 years ago |
Joined a few decent servers, 0 problems whatsoever. (besides cheaters) You're either joining bad servers or the game indeed needs some bug fixing. "your efforts" |
#224 Naka lewd Posted 13 years ago |
>Larger text box, i can hardly see the thing and i miss important info |
#228 Stickeys Member Posted 13 years ago |
- In-game server browser |
#229 Segab Member Posted 13 years ago |
It's cosmetic, but the chat needs to be fixed. - Put a space after the colon. Oh, and, should we have a suggestion forum too maybe? Or will that leave nothing to discuss in Gameplay? |
#233 Superbest Member Posted 13 years ago |
I'll suggest some of my own even though most have been covered above - Water needs to have some depth so everything isn't just a thin film of water |
#234 Skymix Member Posted 13 years ago |
take out fishbowl lookup/down and sway (it's really nauseating) |
#235 Body Member Posted 13 years ago |
There's lots of good ideas in this thread (and others) but they vary insanely in terms of feasibility, urgency, probable time for inclusion and so on. Water for example should definitely be added, but I don't expect nor want any work on it to be done until much much later. Improving the server list, even very slightly, should be done as soon as possible otoh. |
#236 Superbest Member Posted 13 years ago |
- Invert scroll wheel functionality. |
#260 Lodeclaw Member Posted 13 years ago |
- Let us invert the y axis. Fuck all the trees and rocket launchers and other useless crap for now. |
#264 21 Member Posted 13 years ago |
Now's a good time for you to learn how to play without inverted Y axis |
#265 Naka lewd Posted 13 years ago |
EVERYBODY LISTEN Seriously, climbing blocks is annoying as fuck. |
#270 Prodigy Member Posted 13 years ago |
Many of you seem to want to alter the game entirely; people suggesting removing tunnelingand stuff. The game as it is makes for a very unique experience and altering the core gameplay too much would make it too generic. I don't like theidea of adding pointless building items because it would essentially become Minecraft 2.0. I say that the devs (or dev) should focus on stabalising what is there and adding ESSENTIALS; that it to say, mostly interface tweaks and minor graphical adjustments |
#281 Mr.Wrinkle Member Posted 13 years ago |
First of all, sorry for my poor english. I agree with mr. Wrinkle. This game has his own unique gameplay and we have to focus on making it a better experience. - NO SNIPER RIFLES. Battles between trenches or bunkers are just awesome. If you put some snipers there you will remove this. Also rifles are pretty accurated so you don't need them. |
#300 wonchi Member Posted 13 years ago |
Simple suggestions: |
#305 TAXMAN Member Posted 13 years ago |
Too many tunnels could be slowed down I suppose with mountains becoming harder to dig at their inner levels. Also deep underground should be harder to shift all that dirt. |
#306 Praseli Member Posted 13 years ago |
For the love of gaming, BALANCE DIGGING. It is ridiculous right now, and there is no point to building any kind of fortifications when every single player is equally capable of just digging a tunnel from one end of the map to the other, and coming up right under the intelligence. |
#315 tons0phun Member Posted 13 years ago |
Spades should only be able to break the -initial- highest blocks on the map. |
#327 tons0phun Member Posted 13 years ago |
I just discovered this game and I love it. It's totally open-ended and how well you do is only limited by your ability to respond as a team to the current situation and your collective ingenuity. * - Obvious server things: (Moderation, Team balance, Restrict team flip-flopping etc) - 2 types of material: colored dirt and grey stone/cement, with corresponding durability differences to slow down super-tunneling just a bit - Light machine gun available at tent: almost useless unless crouched, stationary and zoomed, takes a while for accuracy to initially "settle" a la ghost recon.(takes up both rifle and grenade slot) This will encourage teamwork and make the battlefield situation more atmospherically intense and tactically complex while maintaining a mainly simple, non-rock-paper-scissors-type game dynamic. Bullets eroding terrain should be rebalanced accordingly. - One health kit max, replacing grenades; available at tent. I dunno: Convenient and reasonable balance-wise, but seems like it's bordering on tf2 class shits. * - NO pistol/revolver/shotgun/bazooka/flamethrower/ak47/m16/CoD loadout |
#330 Griche Member Posted 13 years ago |
I think just a simple climb function would be great. Like, if you could just hold shift, and you can move up a diagonal incline, rather than trying to jump up it like an idiot I think the crosshair should be removed, or at least made less precise. Aiming down the sight should not only zoom, but increase accuracy and reduce recoil. Couldn't hurt to make the sight picture better, too. Right now it's too big and bulky, I can hardly ever make out my target through it, especially at long range. I'd personally like it if the rifle were made bolt action, to encourage more conservative fighting, and for there to be a sidearm of some sort for close range combat. A machine gun would be great. It would mean small forward bases with only a few people manning it could actually hold up against more than a few enemies Flatter terrain, or the option for the host to edit terrain. I'd love to see some honest to God trench warfare, or at least something an option other than "Try and hop up the hill towards the enemy base and get shot to shit" or "TUNNNNNNELLLLLLL" Green needs to be red. Or yellow. Or anything that doesn't blend in. I really like the bright colors, it's reminiscent of the older style of warfare that the gameplay evokes. In general, I love the old-fashioned feeling, and I don't want that to change with anything like smg's or snipers or anything. For once, war feels manly again, it's about knowing that you are on exactly equal ground as everyone else, and the only way you'll survive is wits and balls |
#342 Tomcat Member Posted 13 years ago |
Edxactly; the beauty of this game is in SIMPLICITY and its uniqueness doesn't lie in "huur duuur 50 guns tanks and kill streaks". This is the trench warfare game we've all been wanting, and it ROCKS. |
#343 Mr.Wrinkle Member Posted 13 years ago |
Since there is plans for new gamemodes in future updates imma throw some suggestions out there Territory control - Players must capture specific points on the map, Once they've established themselves there for a set amount of time it becomes Blue/Green but can be taken back. First team to control everything wins Deathmatch - Basically what we have now without the flag but everyones on their own Team deathmatch - Hurr Sure there could be a ton more |
#361 Skymix Member Posted 13 years ago |
GAME MODE IDEA FROM MO' FO'IN ARMY MEN: KING OF THE HILL Seriously, it would be PERFECT for this game. There's a designated area in the centre of the map. The teams must compete to control this area. The longer they're there, the more points they rack up. |
#365 Mr.Wrinkle Member Posted 13 years ago |
Yeah, I just played "king of the island" - game generated an island in the middle of the map accidentaly, and so we (greens) build a fortress there (I'm not sure how we managed to do that as blues had their castle on shore pretty close to it) and protected it with our lives. Fortunately, blue scum had no plans to steal our intel. |
#386 Drury Numbuh 27.5 Posted 13 years ago |
Clan competition and wars! Wouldn't it be awesome to have 5+ hour long battles with the same people and where you can really start building for a greater course? |
#388 jordy Member Posted 13 years ago |
What we really need is more people per server, when the game gets its servers more stable. 32v32 trench warfare. |
#389 Green Member Posted 13 years ago |
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