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Hi there, First of all sorry for my English. It is not my mother tongue Ben use the voxlap engine for ace of spades right ? So why the camera is acting weird when you look up or down ? It doesn't in the sample game included in the package when you download the engine. Same thing for voxelstein (another game base on the voxlap engine) And why you do not make voxels smaller ? The ground would be smoother and a lot prettier. And we would not get tired to jump all the time to climb a hill. (oh and by the way, grenades need to be far more lethal to be more realistic) |
#5013 Cpowa Member Posted 13 years ago |
Cpowa: Making the cubes that much smaller would have the effect of requiring roughly 125 times the initial bandwidth and memory of the current game (5x5x5), as the number of cubes the client would need from the server would increase drastically. And as for the camera 'issues', I assume it's an artistic/realism decision on the behalf of the creator, unless you're talking about something other than the camera bob. |
#5021 crossbowman5 Member Posted 13 years ago |
crossbowman5: Memory is not a problem with modern PC. And for the camera I'm not talking about the bobing but about this: http://img705.imageshack.us/img705/6905/cameraa.png |
#5029 Cpowa Member Posted 13 years ago |
"THIS" is the engine ... it renders the voxels like that i think 2x resolution per dimension could be worth a try but afaik ben did reduce it due to stabilty issues .. or performance youse have to consider that voxlap is a really old engine and ken might be a skilled programmer but he isnt perfect and he already said that his engine includes lots of problems |
#5060 plaYer2k Member Posted 13 years ago |
plaYer2k: So why the camera is normal in voxelstein and in the sample game of the engine ? |
#5361 Cpowa Member Posted 13 years ago |
The scale is different that's why |
#5370 adrix89 Member Posted 13 years ago |
Size of blocks is good now. If this happened, building a simple fort would take alot more effort. |
#5376 JesseQ Member Posted 13 years ago |
@adrix89: are you sure ? Your explanation sounds strange. @JesseQ: no because the size of the construction block won't change. |
#5377 Cpowa Member Posted 13 years ago |
Its not that strange at all, from what I have seen the engine is quirky |
#5398 adrix89 Member Posted 13 years ago |
I'd stop playing AoS if the maps were huge and took 2 minutes to load. |
#5400 Tane Member Posted 13 years ago |
I don't think adding another level of detail as long there is some optimizing done like voxelstein does,the weapons and tools would work with the same volumes so there is no problem |
#5403 adrix89 Member Posted 13 years ago |
Maybe there could be a change in how the voxels work. We could divide a Block in 8 (2x2x2) and use 8 bits per block as flags to show which parts of the block do exist. So there would be a Byte more per block. Example: 0000 0000 = Destroyed Block |
#5418 LestatV3 Member Posted 13 years ago |
@LestatV3 good idea |
#5433 Cpowa Member Posted 13 years ago |
Awesome if its possible |
#5448 adrix89 Member Posted 13 years ago |
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