• Search
  • Register
  • Log in
  • Ace of Spades Game Forums » Gameplay
  • Note: This forum is merely an archive. It is no longer possible to login or register. - StackOverflow
    New Ace of Spades Forums: http://buildandshoot.com/
  • Some technical questions about the game
  •  

    Hi there,

    First of all sorry for my English. It is not my mother tongue

    Ben use the voxlap engine for ace of spades right ?

    So why the camera is acting weird when you look up or down ? It doesn't in the sample game included in the package when you download the engine. Same thing for voxelstein (another game base on the voxlap engine)

    And why you do not make voxels smaller ? The ground would be smoother and a lot prettier. And we would not get tired to jump all the time to climb a hill.
    Maybe not like in voxelstein, it's too small. But maybe 5 times smaller ?
    Thus the construction cube will consist of 5x5x5 small cubes. And one shot destroy one small voxel.

    (oh and by the way, grenades need to be far more lethal to be more realistic)

    #5013
    Cpowa
    Member
    Posted 13 years ago
     

    Cpowa: Making the cubes that much smaller would have the effect of requiring roughly 125 times the initial bandwidth and memory of the current game (5x5x5), as the number of cubes the client would need from the server would increase drastically. And as for the camera 'issues', I assume it's an artistic/realism decision on the behalf of the creator, unless you're talking about something other than the camera bob.

    #5021
    crossbowman5
    Member
    Posted 13 years ago
     

    crossbowman5: Memory is not a problem with modern PC.
    And yeah the map will be 125 times bigger. We take 5sec to downloap a map. So It will take 10min to download the map. I think it's acceptable but yeah maybe a bit long.
    If ben make the cube 3x3x3 it will take only 2minutes !

    And for the camera I'm not talking about the bobing but about this: http://img705.imageshack.us/img705/6905/cameraa.png

    #5029
    Cpowa
    Member
    Posted 13 years ago
     

    "THIS" is the engine ... it renders the voxels like that

    i think 2x resolution per dimension could be worth a try
    only 8x more voxels

    but afaik ben did reduce it due to stabilty issues .. or performance
    so he tried it but it didnt work well

    youse have to consider that voxlap is a really old engine and ken might be a skilled programmer but he isnt perfect and he already said that his engine includes lots of problems
    and its yet the first game i know that uses voxlap with multiplayer

    #5060
    plaYer2k
    Member
    Posted 13 years ago
     

    plaYer2k: So why the camera is normal in voxelstein and in the sample game of the engine ?

    #5361
    Cpowa
    Member
    Posted 13 years ago
     

    The scale is different that's why

    #5370
    adrix89
    Member
    Posted 13 years ago
     

    Size of blocks is good now. If this happened, building a simple fort would take alot more effort.

    #5376
    JesseQ
    Member
    Posted 13 years ago
     

    @adrix89: are you sure ? Your explanation sounds strange.

    @JesseQ: no because the size of the construction block won't change.

    #5377
    Cpowa
    Member
    Posted 13 years ago
     

    Its not that strange at all, from what I have seen the engine is quirky
    To put things into perspective the whole map is equivalent to a Voxelstein door so your basically standing on a door pixel(well voxel actually but you get the idea)

    #5398
    adrix89
    Member
    Posted 13 years ago
     

    I'd stop playing AoS if the maps were huge and took 2 minutes to load.

    #5400
    Tane
    Member
    Posted 13 years ago
     

    I don't think adding another level of detail as long there is some optimizing done like voxelstein does,the weapons and tools would work with the same volumes so there is no problem
    The only problem would me map downloading,it would probably need a format change to something like octree
    On the plus side easier climbing(and allot prettier)

    #5403
    adrix89
    Member
    Posted 13 years ago
     

    Maybe there could be a change in how the voxels work. We could divide a Block in 8 (2x2x2) and use 8 bits per block as flags to show which parts of the block do exist. So there would be a Byte more per block. Example:

    0000 0000 = Destroyed Block
    0000 1111 = Upper Half Destroyed
    1111 1111 = Full Block

    #5418
    LestatV3
    Member
    Posted 13 years ago
     

    @LestatV3 good idea

    #5433
    Cpowa
    Member
    Posted 13 years ago
     

    Awesome if its possible

    #5448
    adrix89
    Member
    Posted 13 years ago
    RSS feed for this topic  

    Reply

    You must log in to post.

  • Tags
  •   No tags yet.
     
    Ace of Spades Game Forums is proudly powered by bbPress.   //   Theme by Mike Lothar  
    [ Time : 0.048s | 13 Queries ]