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  • [MAP] Industry
  • 12
     

    ^He'd have to flip the whole map, which I don't think is possible. Otherwise he has to start from scratch.

    #102499
    [EX]Frosty
    Best Served Chilled
    Posted 13 years ago
     

    @Dany0 I'll look into it, although I'm not sure VoxEd can handle rotations.

    I like it as it is, though, as the default blue model is similar to a police uniform.

    EDIT: Frosty ninja'd me. Hit the nail pretty much on the head.

    #102500
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    :(

    #102511
    Dany0
    Member
    Posted 13 years ago
     

    Since the map is too big for Slab6 to handle, you need to cut it in small pieces (Supr) and export them to KV6 one by one (F7). Then you have to convert all KV6s to KVX in Slab6, so you can import them back to Voxed (U) and make the spoken modification (KP7,KP8,KP9,KP6).

    #102515
    Crisis
    Member
    Posted 13 years ago
     

    Nope, for two reasons;

    1) The map is in .vxl format, whereas Slab6 works in .kvx, .kv6 and .vox.

    2) I remember reading somewhere that Slab6 models have a size limit of 256x256, which is 1/4 of a map. Therefore, even if I could convert the map to a file Slab6 recognises, it'll be too large to do anything with.

    EDIT: @Crisis. I didn't know you could export the map like that. I'll have a look into it now.

    Although, if it works, it won't be updated as often as the default map, as, rather than updating two maps simultaneously (and inconsistancies creeping in), I'll just go through this process every so often.

    #102517
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    I'm actually doing that for my next map. I've already tested it :)

    In order to make the updates, once you have the pieces, you only have to do one modification and then import to both maps.

    I'd like to add: I was amazed when I saw some of the models you used on this map. Great work!

    #102522
    Crisis
    Member
    Posted 13 years ago
     

    @Crisis What do you use to dissect the map? The VoxEd numbered cursors is one of the least intuitive features of an already user-unfriendly piece of software.

    #102525
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    It's kinda slow, since you have to leave one area isolated, export (point to it and press F7), reload the whole map and repeat with the next piece.

    Press "Supr" in the first voxel you want to start deleting. Then move with KP1,2,3,5,4 and intro. The piece you want to export can't be in touch with any other voxel.

    #102528
    Crisis
    Member
    Posted 13 years ago
     

    @Crisis I've had a go and this seems like it's going to be a rediculously tedious process. I tried making a 256x256 floating piece and export it (It wasn't touching any map boundaries or the floor), but it wouldn't. There must be a condition that wasn't being met, as a little floating 1x2 piece from the lamp post could be exported.

    This means, rather than a 4 piece split, which would have been ideal, I'd be looking at a 16x split, 64x split or worse. So, sorry, Dany0, but this is too much tedium for me to do.

    Of course, if someone is desperate for a rotated version and do one themselves, link to it here and I'll pop it on the OP with due credit.

    #102537
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    I agree. Doing all that process with your map is too much work.

    When F7 seems to fail in a fairly small portion, it's because of the complexity of the structure (exposed voxels/file size). It's happening to me. Sometimes I can export fairly large areas, but sometimes I need to keep cutting in half.

    #102540
    Crisis
    Member
    Posted 13 years ago
     

    never mind

    #102957
    Dany0
    Member
    Posted 13 years ago
     

    people get lost a lot, can you fix it please? make it less... maze

    #106158
    Dany0
    Member
    Posted 13 years ago
     

    I'm curious as to how can people get lost when there is a map. Besides, the map was designed to encourage CQC.

    #108202
    Influx
    Ceci n'est pas une poster
    Posted 13 years ago
     

    1. it's too 'wide' you can't really focus
    2. sometimes you spawn facing the wall and if you look back you only see trees and fog - therefore lost.

    #108208
    Dany0
    Member
    Posted 13 years ago
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