|
New Ace of Spades Forums: http://buildandshoot.com/ |
|
Alright here we go. NAME: Sniper Rifle (Mosin Nagant?) NAME: TRENCH GUN NAME: BAZOOKA NAME: PISTOL Feel free to post your ideas in the sense of |
#5505 Bobbunny Teh One Bunneh Posted 13 years ago |
NAME: UZI ( 2x ) |
#5510 general Member Posted 13 years ago |
Erm, This game is around WW1 or WW2 age. Also, try and make it balanced. |
#5516 Bobbunny Teh One Bunneh Posted 13 years ago |
NAME : Machine gun |
#5517 general Member Posted 13 years ago |
Fine i will do something about WW1 or WW2 next time... |
#5518 general Member Posted 13 years ago |
NAME : Machine gun(You cannot carry a machine-gun to war...) |
#5519 Bobbunny Teh One Bunneh Posted 13 years ago |
NAME : Flame thrower |
#5523 general Member Posted 13 years ago |
Is the flame thrower a good idea? |
#5524 general Member Posted 13 years ago |
Meh, maybe, could be a little overpowered. |
#5525 Bobbunny Teh One Bunneh Posted 13 years ago |
Woah, you are like the first to come up with any of these! OMG. GOOD JOB. |
#5526 MadMonkey119 Member Posted 13 years ago |
oh and its not bound to a single war. Ben stated so himself in a interview with me at http://www.aceofspadesblog.com |
#5529 MadMonkey119 Member Posted 13 years ago |
Yeh, it is little overpowered, make him a liitle weaker and then it would be 7- 12 sec. |
#5531 general Member Posted 13 years ago |
Name: Peren SMG Magazine: 32 shots. (96 stocked) Firing rate: 8 shots per second. Main usage: Covering fire. ----- Name: Halstead Revolver Magazine: 6 shots. (36 stocked) Firing rate: 2 shots per second. Main usage: Draw when primary is empty/in need of reload. ---------- Not the best at balancing, so fire away. |
#5533 ZakDCCLXXVII Member Posted 13 years ago |
Name: The Balanced Game |
#5534 AqwertyBqwerty Member Posted 13 years ago |
AqwertyBqwerty, brilliant. |
#5537 MadMonkey119 Member Posted 13 years ago |
@Aqwerty Oh yes to those who use sarcasm. Honestly, if you don't like it, say it. |
#5541 Bobbunny Teh One Bunneh Posted 13 years ago |
Name: Landmine Model is about as wide and long as a block, as tall as half or a quarter of a block. ---- Name: Barbed Wire Model is 3 blocks wide and 1 block tall ---- Just some area denial weapon ideas. |
#5542 JohnnyT Member Posted 13 years ago |
@Bobbunny: The grenades aren't meant to be thrown far and high like a football. They're meant to clear trenches and walls. I've already said that knives aren't worthwhile, and that the pickaxe could serve as a good melee/desperation attack. Just as well, your pistol idea is severely overpowered, and the rifle we've got already serves as a good ranged weapon. @JohnnyT: I like the mine idea, but five being carried is a little too much, especially considering the damage. Plus, I'm a bit confused when you say "the block above". Are you burying it under a block, or what? I'm all for the barbed wire, though. |
#5548 ZakDCCLXXVII Member Posted 13 years ago |
@Zak @Johnny Note to people |
#5575 Bobbunny Teh One Bunneh Posted 13 years ago |
@Bob: Hate to turn this into a tips/tricks thing, but the easiest way to throw one a good distance is to move forward and jump while throwing it, like throwing a basketball at a hoop. As for trenches not being useful, they actually are. Don't know if you've had a bad experience with them or not, but they've saved my ass while trying to hold off outposts. Until grenades were tossed into the mix, mind you. As for the CoD comments, I can understand them in some respects. I'm not a fan of today's CoD, and the way many FPSes take after it is really disillusioning, but the truth is, adding two or three new weapons (after major balancing and testing, of course) wouldn't be that much of a problem. Just because there's a suggestion for an SMG, doesn't mean it'll down someone in three seconds at midrange like CoD. See the Peren SMG I thought up, for instance. For the ones asking for customizable loadouts, perks, killstreaks, and one-hit kill melee attacks, that's CoD territory. But a changeable primary weapon is nothing compared to all that. |
#5586 ZakDCCLXXVII Member Posted 13 years ago |
@Zak |
#5588 Bobbunny Teh One Bunneh Posted 13 years ago |
|
#5610 Zakski Member Posted 13 years ago |
Yeah, 1-3 mines sounds better now that I think about it. And maybe reduce the barbed wire to 3 coils too, to reduce total area covered to nine blocks of denial. By "the block above", I mean that you can "bury" a mine by digging 2 blocks down, placing the mine, then adding a block back on top. But it sounds kind of OP when I think about it. How will these weapons be earned? Through classes? Or as one use power ups? I've heard of a suggestion that capturing the intel should grant the enemy detection bonus, or give a weapon of choice to the capturer, i.e. a heavy machinegun, mortar launcher, etc. And on that note: Mortar Launcher I could see its usage for anti-personnel as well as a bunker buster and bridge wrecker, but this needs MAJOR balancing and probably changes of the mechanics I just mentioned. |
#5618 JohnnyT Member Posted 13 years ago |
There should be no earning of weapons, honestly. There should be a few primary weapons to choose from, but other than that, nothing. |
#5634 ZakDCCLXXVII Member Posted 13 years ago |
@ Johny: I really like the mine idea(though under a block is OP), and barbed wire I've wanted for awhile. Mortars I like as we need artillery, but they should be inaccurate and shouldn't fire close to friendly spawns to prevent greifing. Mortars should also have limited range, 300 blocks perhaps? @ Zak: I kinda agree, no unlocks, but we should have 2-3 of each kind (block,primary,secondary,tool,etc.). Nothing OP like a machine gun that could cut down infantry in two seconds, but for instance, a shotgun or rifle might be a good choice, or a pistol or grenade option. I'm contradicting my first post, but I realized that one of the reasons I like one of my favorite games (TF2) is because of the variety of balanced weapons in it. |
#5638 AqwertyBqwerty Member Posted 13 years ago |
@Aqwerty |
#5642 Bobbunny Teh One Bunneh Posted 13 years ago |
snipers, no. HMGs, sure. smgs, i guess. now explosives on the other hand... |
#5688 superkonami Member Posted 13 years ago |
If there were to be ANY snipers, I'd much rather prefer it be basically the standard rifle with a magnifying scope. |
#5771 JohnnyT Member Posted 13 years ago |
@Johnny |
#5799 Bobbunny Teh One Bunneh Posted 13 years ago |
Boom |
#5919 Bobbunny Teh One Bunneh Posted 13 years ago |
RSS feed for this topic |
You must log in to post.
|
|
Ace of Spades Game Forums is proudly powered by bbPress. // Theme by Mike Lothar |