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  • Custom Map: Mesa
  •  

    http://dl.dropbox.com/u/254701/aosmaps/mesa_1.png
    http://dl.dropbox.com/u/254701/aosmaps/mesa_2.png

    Download:
    http://dl.dropbox.com/u/254701/aosmaps/mesaV2.zip

    This is a map set in the midst of a rocky desert. The map's centerpiece is a large canyon with a river. It is a mostly-symmetric map, with some liberties taken in the placement of buildings and vegetation.

    Source materials - you are free use these to mod or build your own version, just credit Triplefox:
    http://dl.dropbox.com/u/254701/aosmaps/mesa_buildings.zip
    http://dl.dropbox.com/u/254701/aosmaps/mesa_terrain.zip
    http://dl.dropbox.com/u/254701/aosmaps/ocean.zip
    http://dl.dropbox.com/u/254701/aosmaps/cactus.zip

    Changelog:

    -----------------
    Version 2

    Renamed map from "triplefox_desert" to "mesa."
    Adjusted color palette, it should look roughly like the American Southwest now.
    Adjusted a few bits of terrain
    Rotated the map 90 degrees(by accident, actually)
    Added buildings
    Added giant-sized cacti - I suspect these will dwarf the players.

    -----------------

    #8449
    Triplefox
    Member
    Posted 12 years ago
     

    Again may i host?

    #8454
    JukelProNabb
    Member
    Posted 12 years ago
     

    Yes!

    #8456
    Triplefox
    Member
    Posted 12 years ago
     

    Looks like you've put some effort into this. Where server is this on?

    #8487
    Monsteri
    Minion
    Posted 12 years ago
     

    It will be on US West Custom Map Mesa

    #8497
    JukelProNabb
    Member
    Posted 12 years ago
     

    how did you get the rugged hilly mountanscape?

    #8553
    JukelProNabb
    Member
    Posted 12 years ago
     

    Looks nice, but since you made all these desert maps, why not make an area 51 map?

    #8563
    Noire
    Member
    Posted 12 years ago
     

    JukelProNabb: The landscape is a slab6 model. First I filled a 256x256 area using the slice editor. Then I carved out the canyon and added some hills, caves, etc. Finally I imported into voxed and added the terrain details.

    In the future I am planning to speed terrain creation by working on a low-res model first(64 or 128) and then upsizing it to add the details.

    Noire: I might add area 51 elements to a version 3. I want to break from the desert settings and try a tundra one though.

    #8577
    Triplefox
    Member
    Posted 12 years ago
     

    epic bro

    #8578
    JukelProNabb
    Member
    Posted 12 years ago
     

    Tundra sounds wonderful actually.

    #8580
    Noire
    Member
    Posted 12 years ago
     

    im hosting your map soon

    #8582
    JukelProNabb
    Member
    Posted 12 years ago
     

    how would i cut out lets say half of a already prebuilt map?

    #8590
    JukelProNabb
    Member
    Posted 12 years ago
     

    If it's already built, AFAIK it's hard to do more than hack away at it with the current voxed. The numeric marker and shift+<x> tools (e, w, etc.) are your best bet for eliminating a large area. You can also try home/end and delete for more precise changes. But it's also hard to paint in voxed so any changes may look ugly. For all these reasons I prefer to start fresh and reimport vxl prefabs each time.

    #8607
    Triplefox
    Member
    Posted 12 years ago
     

    jesus christ Jukel.
    edit: You're amazing, keep it up

    #8608
    Naka
    lewd
    Posted 12 years ago
     

    whats with all the edits nakka xD

    #8657
    JukelProNabb
    Member
    Posted 12 years ago
     

    Nice map did host it a bit (Server is still up btw) one question though, is the water supposed to be under the entire terrain? got some complaints from people having difficulties getting out :)

    #8688
    Creesch
    Member
    Posted 12 years ago
     

    I JUST PLAYED IT AND I CRIED AT THE BEAUTY

    #8693
    iCecilJackson
    Member
    Posted 12 years ago
     

    Creesch: I saw that. I screwed up with the water. V3 is here with a quick fix("quick" as in "I slaved away for an hour fighting voxed"). It's not pretty - there are a ton of overhangs still - but you won't be stuck anymore, at least. As a bonus, the file is also much smaller because of this fix!

    http://dl.dropbox.com/u/254701/aosmaps/mesaV3.zip

    #8713
    Triplefox
    Member
    Posted 12 years ago
     

    Fucking amazing map.

    #11109
    SyntheCypher
    Member
    Posted 12 years ago
     

    Version 4 is here.

    Changelog:

    Terrain is flush with the water again.
    Rearranged buildings and cacti.
    Roads.
    A runway in the center of the map.
    UFOs have landed near the runway. I tried a saucer crash first, but decided on something different that was easier to make in slab6...

    http://dl.dropbox.com/u/254701/aosmaps/mesa_v4.png

    http://dl.dropbox.com/u/254701/aosmaps/mesaV4.zip

    #11815
    Triplefox
    Member
    Posted 12 years ago
     

    Running it on a server now and it seems to work out pretty wel, the new position of building is better as well since this prevents spawn sniping :)

    Good map, fun map :)

    #11873
    Creesch
    Member
    Posted 12 years ago
     

    Epic map. XP Though this thread should really be in the Maps & Mods section - I totally missed the thread until somebody forwarded me to here.

    #15500
    Charem
    Member
    Posted 12 years ago
     

    The thread predates there BEING a maps&mods section, and you can't move threads.

    #15632
    nothings
    Member
    Posted 12 years ago
     

    There were no maps&mods section when this was posted.

    #15661
    Monsteri
    Minion
    Posted 12 years ago
     

    Awesome map dude!! my friend is hosting it right now! modmeattic
    -LuxeR

    #18323
    [EW]LuxeR
    Extreme Editor
    Posted 12 years ago
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