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  • 3 things from minecraft
  • 123
     

    1. As everybody else is saying, night and day cycles would make the game more fun and add new strategy elements. But they'd have to be short.

    2. Ladders. For when somebody sends the blue base to the bottom of the map...again. Also, it'd give better camouflage for tunnels, so instead of having stairs that anybody can see, there will only be a 1x1 hole leading down to your massive underground bunker.

    3. Maybe give that river a current. As it stands, it's more like a moat. Flowing water would make traversing the river more difficult and make bridges more valuable.

    #6702
    Traeg
    Member
    Posted 13 years ago
     

    @Norie
    What the hell is up with you and arma2. sound like you haven't got over it yet. So if we add caves or trees or even a little textured land or even ladders guess i should say " hell look its mine craft all over. id just go play that if that comes into the game"

    Back to the topic at hand. Day night cycles about 10-15 min long would be nice.. maybe even a blue sky would be nice also.. I feel like im playing in the land of mist were its foggy all the time. ( i know there small maps so the fog add limit range for that reason but nce bigger maps are allowed id like to see sky.)

    Also the Barb blocks are a nice idea, Id like to see those. and tunnels collapsing that are unsupported or something (if possible) would be nice. Oh and ladders yes defiantly need those. Blocky stairs just don't cut it.

    TnT isent really a good idea. It would just be abused but land mines. hehe oh boy the defensive use that would make. A nice barbed mine field would make getting that intell a little harder.

    But the three Most Things id like to see ported over from minecraft are...
    1. Day/night
    2. trees (for coverage)
    3. Meele weapon (sword, knife, or such)

    #6721
    Seadragon
    Member
    Posted 13 years ago
     

    Melee weapon could just be a tool though.

    Signs- We can now label things
    Day/Night - cause it's beast
    Ladders - climbin
    TNT - Demolition
    Buckets - so we can transfer the intangible water.

    #6813
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    After playing Minecraft for a couple days I can post in this thread

    1.FLOWING FREAKING WATER
    2.Day and night
    3.Traps

    #6839
    Nutella
    Member
    Posted 13 years ago
     

    Wasn't it rumoured that satchel charges were coming, though? you wouldn't need TNT blocks if that were the case.

    I'd say 10-15 minutes each for day and night sounds about right. Day's won't drag on too long, and nights are -just- long enough to mount a raid into the enemy base and back again under nightfall. Even if they turn out to be useless, I'd love to see searchlights. Just for atmosphere. Of course if they could be used to actually help spot enemies then all the better.

    #8781
    Beret
    Commando
    Posted 13 years ago
     

    1. Ladders
    2. Signs

    3. Weather. It would be awesome if it rained every so often and then you would slip around.

    #8793
    Lavos
    Member
    Posted 13 years ago
     

    minecarts?

    #8811
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Night/Day wouldn't be too hard for the maker to program, make the fog thicker, and everywhere darker

    I also highly approve of spotlights, that sounds cool

    #8828
    AbominableToast
    Member
    Posted 13 years ago
     

    The ability to control the flow of water (creating waterfalls and moats and such)...

    Maybe even the different strengths of blocks...

    Traps

    #8837
    ssnyder
    Member
    Posted 13 years ago
     

    Making the fog thicker at night makes sense. Personally I wouldn't mind either way if it got thicker or not. Even if it stayed the same it would probably still work well.

    #8922
    Beret
    Commando
    Posted 13 years ago
     

    1)trees
    2)TNT+wires(redstone)
    3)animels

    #8980
    sharpeye9846
    Member
    Posted 13 years ago
     

    I play minecraft since jan2011 so...

    > Ladders, for better defense structures and easier attacking rush
    > Day/Night Cycle may be a great addition ! But need to be added with an light source item like torch or fire or greater, flashlight with nice lighting effect :D
    > Hand Weapon to kill silently, like knife.

    And less useful, some building elements, like doors, signs and window (transparent block)

    #8981
    kilbane
    Member
    Posted 13 years ago
     

    I just can't see a melee weapon working in the rifle friendly environment we've got going at the moment. Glass would be kind of fun though- it'd be completely useless, but attach a good breaking sound to it and enemies might not be able to resist shooting out windows even if it exposes them.

    #10217
    Beret
    Commando
    Posted 13 years ago
     

    I don't like the idea of day/night cycles. I didn't come here for a realistic simulation, I came here to have fun. I hate straining to see in the dark, and it'd encourage cheating of sorts by upping the gamma.

    #10237
    Loaf
    Member
    Posted 13 years ago
     

    You've seen how night works in Minecraft though, right? it doesn't really reduce your visual range at all, and is FAR from a realistic simulation (especially what with night only lasting 10 minutes...) Hell it could even be done the 60's movie way where all it does is put a blue filter over the screen to make it LOOK nightish.

    #10241
    Beret
    Commando
    Posted 13 years ago
     

    I have seen how it works in minecraft. It is way too dark.
    I either have to put up with not being able to see or put up with over-bright daytime if I compensate for it.
    If you just want a purely cosmetic nighttime effect that's fine, but any attempt at making it hard to see sucks.

    #10259
    Loaf
    Member
    Posted 13 years ago
     

    Well that's fair enough. A cosmetic nighttime would fit.

    #26817
    Beret
    Commando
    Posted 12 years ago
     

    the svd gun mo- oh, nvm

    #26887
    galaxysc9
    Member
    Posted 12 years ago
     

    Talk about necrobump.

    Day/night cycle (cosmetic or otherwise), trees (the same blocks as the rest of the map, only in tree-shaped formations, as an optional natural feature on the maps), and climate (as a full-map cosmetic change).

    #26888
    1337101
    Modifier
    Posted 12 years ago
     

    1. I think some sort of demolition explosive would okay as long as it couldn't be placed on your side of the map (to stop greifers from wrecking your forts). I'm tired of running up to enemy bases and trying to break the supports and just getting shot down, when i could just plant some TNT and run for cover then remote detonate it or shoot it to make it go off.
    2. Ladders
    3. A game mode where one team starts off with a fort and the other team has to sneak in and get there Intel. Other team wouldn't have an Intel and would lose by there whole team being taken prisoner by the team in the fort. I'm not sure how you would be taken prisoner but this type of game mode i would enjoy a lot. The team that is attacking could also free fellow troops from imprisonment instead of getting Intel.

    #26896
    Fig
    Member
    Posted 12 years ago
     

    I've dismissed the idea of a large explosive charge as grieferfest before, but the idea of only making it placable in enemy territory makes it a bit more reasonable.

    The only problem is that on vanilla maps, blue tends to build a lot of bunkers overlooking the river, in the "Green" half of the map. Those would all be griefable.

    So I guess I still think it's grieferfest. It's a good idea, but it's been ruined by a bunch of jerks who would definitely abuse it.

    #26912
    1337101
    Modifier
    Posted 12 years ago
     

    Creepers, but instead of being a failed attempt at a pig we change that, and instead of going ssssss they all say DERKA DERKA.

    #26925
    Noire
    Member
    Posted 12 years ago
     

    Bahahaha.

    #26932
    1337101
    Modifier
    Posted 12 years ago
     

    Barbed Wire should be cool.
    TNT also cause then........digging tunnels would be fun.......and then fitting them with TNT and blowing it up.......well it is a griefer's dream

    #26947
    GeneralE
    Commander in Arms
    Posted 12 years ago
     

    Yeah good point about the charge only working in the enemy's half of the map. In the case of blues overlooking the green base, they're mostly too preoccupied with spawncamping to try taking each other out, but if a griefer decided to level a few spawncamping cliff bunkers, it'd probably be the one time I'd side with the griefer.

    So I think the half map charge rule would work fine. If you're not constantly on the move in enemy territory then you're probably not interested in helping out your own team anyway.

    #27182
    Beret
    Commando
    Posted 12 years ago
     

    A better shading system, making caves more realistically dark and, obviously, shadows.

    #27193
    SpazDragon1397 (コバルト)
    The Badass Pony
    Posted 12 years ago
     

    a few things could work with the day & night cycle when firing gun a big flash of light can be seen (nuzzle flash) and a flashlight to add to the gun. only 10 min cycle.
    tunnels and caverns would be cool. if they didn't go upwards or downwards. and stayed ground level.

    TNT is a bit to practical. maybe throw-able dynamite sticks. with a big bang.

    #27268
    LancerG2
    Member
    Posted 12 years ago
     

    ladders, Torches, and Night Vision goggles (if there is Night/Day cycle)

    #27282
    -Azn-
    Ze Trull
    Posted 12 years ago
     

    1.tnt

    2.flint and steel

    3.diamond pick and shovel

    #27332
    Mods_Man
    Member
    Posted 12 years ago
     

    i have nothing against nighttime cycles as long as they implement light sources first.

    TnT for large block removal that could only be used on structers that have atleast a 3x1x3 wall and i on the opposite side of the map would be great

    light sources

    mines

    #27342
    Fluttershy
    Yellow Pegasus
    Posted 12 years ago
    123
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