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  • Some gun ideas
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    I have though up a few ideas for new weapons in ace of spades I think each fits a useful and needed role.
    Heave sniper rifle-anti material gun
    *-can penetrate 1 block*
    200 damage to head
    100 damage to body
    50 damage to limbs

    15 rounds of ammunition
    1 rounds to a clip
    30% slower movement speed
    Max turn rate 90 degrees per second- can’t move very fast because of its weight
    3 second reload time
    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.

    The heavy sniper rifle in not a camping or aggressive rifle it is a defensive anti-camping rifle. Its ability to shoot through blocks allows it to take out those pesky snipers digging there way through walls but because of its low ammo count and speed/movement reduction it becomes awkward to use far from your base

    Sniper rifle currently known as” rifel or semi“-the lone nut

    110 damage to head
    45 damage to body
    25 damage to limbs

    60 rounds of ammo
    10 rounds to a clip
    .75 round per second

    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.

    This rifle is for the aggressive sniper or combat sniping. You are capable of seeing and killing your enemy before they can see you.

    Assault rifle-infantry

    100 damage to head
    34 damage to body
    25 damage to limbs

    90 rounds of ammo
    30 rounds to a clip
    3 rounds per second

    Accuracy is the same as the 1.54 patch accuracy of the rifle for the first shot. The second automatic shot doubles the cone size; third automatic shot triples and so on.

    The kick in this rifle is the same as the kick per round on the SMG in patch 1.58 but it only moves in the vertical direction not side to side.

    Special-nothing it’s a normal infantry’s man’s rifle.

    An all-around good gun capable of killing close and far away.

    SMG-assault
    No changes to ammo, clip size, or damage but fire rate should be upped a little to compete with the assault rifle making it deal more damage/sec but only at medium range.

    Special +20% movement speed.

    You are fast and capable of killing both close and mid-range- this class if for Intel runners and wall flankers

    Shot Gun-juggernaut
    Haven’t tested the shot gun enough to comment on range, damage or clip.

    Special-you start with 4 grenades instead of 2 when using shotgun left click to through grenade [no sense in aiming when u are less than 15 blocks away] and all damage taken is decreased by 10 per hit.

    The anti SMG class, this class will be used for destroying the enemy’s bunkers and stopping SMG teams from over running you.

    #74968
    [17th]alexadb
    Member
    Posted 14 years ago
     
    Heave sniper rifle-anti material gun
    *-can penetrate 1 block*
    200 damage to head
    100 damage to body

    Kinda OP as it can 1-shot-kill you from a body shot making 1 block walls kinda bad
    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.
    I'm not a fan of this

    Sniper rifle currently known as” rifel or semi“-the lone nut
    
    110 damage to head
    45 damage to body
    25 damage to limbs
    
    60 rounds of ammo
    10 rounds to a clip
    .75 round per second 
    
    -special see 25% further in the fog of war and pin point accuracy but you lose 2/3 of your peripheral vision when looking down the sights.
    
    This rifle is for the aggressive sniper or combat sniping. You are capable of seeing and killing your enemy before they can see you.

    Seems pretty same as the normal semi, I still don't like the super-scope

    Assault rifle-infantry 
    
    100 damage to head
    34 damage to body
    25 damage to limbs
    
    90 rounds of ammo
    30 rounds to a clip
    3 rounds per second 
    
    Accuracy is the same as the 1.54 patch accuracy of the rifle for the first shot. The second automatic shot doubles the cone size; third automatic shot triples and so on.
    
    The kick in this rifle is the same as the kick per round on the SMG in patch 1.58 but it only moves in the vertical direction not side to side.
    
    Special-nothing it’s a normal infantry’s man’s rifle.
    
    An all-around good gun capable of killing close and far away.

    1 shot kills??

    SMG-assault
    No changes to ammo, clip size, or damage but fire rate should be upped a little to compete with the assault rifle making it deal more damage/sec but only at medium range.
    
    Special +20% movement speed.
    
    You are fast and capable of killing both close and mid-range- this class if for Intel runners and wall flankers

    This is the new accurary, right? Still feels underpowered compared to other gun, but seems like a nice destroyer of buildings.

    Shot Gun-juggernaut
    Haven’t tested the shot gun enough to comment on range, damage or clip.
    
    Special-you start with 4 grenades instead of 2 when using shotgun left click to through grenade [no sense in aiming when u are less than 15 blocks away] and all damage taken is decreased by 10 per hit.
    
    The anti SMG class, this class will be used for destroying the enemy’s bunkers and stopping SMG teams from over running you.

    I don't like this.

    Overall you should think more carefully and not make stuff so powerful.

    #74976
    Tek2
    Member
    Posted 14 years ago
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