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    Lol Epic

    http://www.abload.de/browseGallery.php?gal=pOSoTXoH&img=webuildds7g.png

    #7151
    SIMOX
    Modifier
    Posted 13 years ago
     

    I only like the changes to make banning easier.

    Determining the location of the intel is easy enough and the fake intels are just tactical. Even if the goal of this mode is to capture the intel, the point of every game is to make something fun. Some people enjoy building bunkers or tunnels and others like to just capture the flag as much as possible, we don't need to take away elements just because we think it is boring.

    I also considered making the tiles 1/2 the size, but it isn't work the extra lines of code to implement. Having the ability to camouflage your buildings is also useful tactics and the different colours allow for point out tunnels and making fake intel. Adding motion blur is not going to make this game any better, Ben could be coding something else. The map is fairly tiny and if running for a few minutes takes too long then run on top of the mountain and kill enemies while you go.

    Before tanks are added to the game we would need artillery first, the gas would kill anybody inside the tank, but not the tank it self. Though I suppose building holes to sink a tank would be epic. The game should not determine what limitations we should have, so we can adapt to the situation far faster than killing yourself to change your class.

    #7208
    Akimbow
    Member
    Posted 13 years ago
     

    Well, actually they should fix the fact that the config.ini is read-only on win7/vista.

    #7210
    BlackMuffin
    Member
    Posted 13 years ago
     

    @BlackMuffin: It's on Ben's agenda.

    #7226
    Green_Beret
    Member
    Posted 13 years ago
     

    Determining the location of the intel is easy enough and the fake intels are just tactical. Even if the goal of this mode is to capture the intel, the point of every game is to make something fun. Some people enjoy building bunkers or tunnels and others like to just capture the flag as much as possible, we don't need to take away elements just because we think it is boring.

    Of course it's funnier for some people to build things, but if there are not playing the game, they become a nuisance for others.
    It's like when you have a defence/attack game, and where half of the attacking team is camping (BF:BC2 for example).

    Of course it's fun to build stuff, and it can be useful.
    But once you have made 1352 bunkers and a 30kmĀ² fort, well, it's time to get your ass out and to capture the enemy flag.

    I have read some suggestions here about starting maps with a 10 minutes "peace" where both team can prepare their defence, and I think it's a good idea.
    But when the "peace" time is over, you remove the building tools (or you nerf it, like you can only carry 10 block max).

    There was a Garry's Mod mod like that, it was fun.

    Adding motion blur is not going to make this game any better, Ben could be coding something else.

    I haven't say anything about motion blur.
    I guess you talking about the blur in the suppression system, it's a different thing and it's not useless at all.
    http://www.youtube.com/watch?v=kkiFrUSxjA0

    The map is fairly tiny and if running for a few minutes takes too long then run on top of the mountain and kill enemies while you go.

    It's not that tiny. When you have spent 5 minutes walking on a tunnel to get shot the second you get your head out, I can assure you 5 minute is a looooong time.

    I'm gonna quote you here

    the point of every game is to make something fun.

    Walking alone in a tunnel is not fun. With sprinting we can make this time shorter, so people could spent more time having fun.

    #7237
    Sylvine
    Member
    Posted 13 years ago
     

    When you have spent 5 minutes walking on a tunnel to get shot the second you get your head out

    stick your head out of a different hole

    I have read some suggestions here about starting maps with a 10 minutes "peace" where both team can prepare their defence, and I think it's a good idea.
    But when the "peace" time is over, you remove the building tools (or you nerf it, like you can only carry 10 block max).

    I could see using this as an option, but enforcing it on all servers would suck balls

    #7238
    maxoverdrive
    Member
    Posted 13 years ago
     

    No. No disrespect, man, but Zak is right. Keep this game simple. This is a pixelart-style game with FPS feel. If you want realism, you're really barking up the wrong tree here.

    And as for the sprinting thing... you actually ARE sprinting. You hold down the control key to walk.

    But I will give you points for actually being able to communicate properly and articulately. Clearly wording what you are attempting to say is in sorely short supply on this forum.

    #7239
    Buffet_of_Lies
    Cartographer
    Posted 13 years ago
     

    No. No disrespect, man, but Zak is right. Keep this game simple.

    There is a wide range in simplicity.
    Even if all my ideas were added, it wouldn't require to be a genius to play it.

    In fact you could play it exactly the same way as now, build stuff, destroy stuff, kill people...

    This is a pixelart-style game with FPS feel.

    The fact that the game is ugly is not a feature:
    -it's because like Minecraft, the blocks are the hearth of the game
    -it's a free game developed by one man
    -this way, it runs on any PC

    I supposed that if the creator of the game could make a game that looks like Crysis, but where you can do exactly the same thing than now (building, dinging, destroying...), and with a graphic engine that runs great even on old computer, well I think he would have done it already.

    If you want realism, you're really barking up the wrong tree here.

    Who's talking about realism?

    The only idea who is "realistic" is the suppression fire thing, and I want it for gameplay sake.
    I remember a game where we were building a bridge or something, and an enemy was shooting at us.
    So we shoot back, but the guy duck for cover, and start shooting again a few second later.
    With a suppression system, one player could have pinned him down so the others could have build the bridge.

    It can add some teamplay, one player suppress the guy while another flank him.

    #7279
    Sylvine
    Member
    Posted 13 years ago
     

    "No. No disrespect, man, but Zak is right. Keep this game simple."

    I'm not about keeping the whole thing simple. I'd still like to see a few new guns (at maximum, an inaccurate SMG, a close-range shotgun, and a weak revolver/pistol sidearm), and I'd like to see this game go further, I just want to see HOW much is TOO much. Trying to push the envelope without tearing it.

    After seeing that video, I actually do like the idea for a suppression blur, but I'd like that SMG to go along with it. Problem is, what would this blur effect do to those with under-performing computers (such as my own PC, 2.00 GHz dualcore w/ integrated graphics card)? If the blur came at little to no cost, I'd gladly welcome it.

    #7368
    ZakDCCLXXVII
    Member
    Posted 13 years ago
     

    Problem is, what would this blur effect do to those with under-performing computers (such as my own PC, 2.00 GHz dualcore w/ integrated graphics card)? If the blur came at little to no cost, I'd gladly welcome it.

    Red Orchestra and Darkest Hour System Requirements:

    Minimum: CPU: 1.2 GHZ or Equivalent, 512 MB RAM, Video Card: 64 MB DX9 Compliant, 2 GB free hard drive space, DX 8.1 Compatible Audio, Windows 2000/XP
    Recommended: CPU: 2.4 GHZ, Video Card: 128 MB DX9 Compliant with PS 2.0 support, Sound Card: Eax Compatible

    I don't think that a simple blur effect is gonna kill your PC.

    #7494
    Sylvine
    Member
    Posted 13 years ago
     

    "Yes, and people are building decoy on the map.
    And don't say it's a part of the game, it's just silly, the map is here to help you, not to mislead your."

    Truth is the first casuality of war. So it has always been and so it is here too. Blur is a good idea thou. The small improvements and the misc./menu stuff were also pretty fine.

    #7501
    Finshades
    Sniper
    Posted 13 years ago
     

    Okkkk, let's play our new game, let's find out where the real green intel is!

    http://tof.canardpc.com/view/e54b1c99-c241-4267-a0dd-c47505e7956a.jpg
    Still think it's easy to know witch one is the real one?

    If it's too hard to steal the intel, people will just stop trying it.

    #8097
    Sylvine
    Member
    Posted 13 years ago
     

    "Red Orchestra and Darkest Hour System Requirements:

    Minimum: CPU: 1.2 GHZ or Equivalent, 512 MB RAM, Video Card: 64 MB DX9 Compliant, 2 GB free hard drive space, DX 8.1 Compatible Audio, Windows 2000/XP
    Recommended: CPU: 2.4 GHZ, Video Card: 128 MB DX9 Compliant with PS 2.0 support, Sound Card: Eax Compatible

    I don't think that a simple blur effect is gonna kill your PC."

    You'd be surprised: This computer slows down when I turn on a flashlight in Half-Life 1.

    As for that picture, hrm. At the same time, you don't seem to get the point.

    "Still think it's easy to know witch one is the real one?"

    The point IS that it's not SUPPOSED to be easy to know which one the real one is. Christ, you ever have an idea cross your mind, like "Oh, maybe we could send one guy to scout out the real intel from the fake"?

    Is it that difficult to get someone out there, or YOURSELF out there, and say "Alright, I found the intel, it's the one in G5, south-east corner"?

    By the way, I'll take a guess: There's seven intel boxes, three overlapped by map elements, one partially ruined. I'll take a shot and say the one in the middle of H4. Not like you bothered to remember, write down, or even FIND out which one is the real one.

    Oh, there's one box on the blue side, with nothing really defending it asides from a dugout. Big surprise.

    #8112
    ZakDCCLXXVII
    Member
    Posted 13 years ago
     

    Here's how to detect the real intel in a sea of fake ones:

    1) Look at the map and memorize the intels
    2) Build a temporary tower or go up a hill/underground
    3) Look at the map again and see which intel has the white arrow above or below it while you are there. (what has changed?)

    The real intel tells you it's altitude relative to yours, so moving around a bit can help you find the real one.

    #8116
    Sheeple
    Member
    Posted 13 years ago
     

    The point IS that it's not SUPPOSED to be easy to know which one the real one is. Christ, you ever have an idea cross your mind, like "Oh, maybe we could send one guy to scout out the real intel from the fake"?

    Is it that difficult to get someone out there, or YOURSELF out there, and say "Alright, I found the intel, it's the one in G5, south-east corner"?

    Yes it is difficult.
    In a game where you can be attacked from anywhere, and be killed with just one bullet, yes, it's hard to take a walk in the middle of the enemy base to find the real intel.
    In fact, it's hard enough to capture the intel without decoy, because most of the players don't seem to car about it.

    And as I've said earlier, the fake intel can be buried underground as long as you can see it from the sky, so the only way to find out it's to be next to it.
    Even better, you can make fake intel that don't looks like fake intel.
    Look at this:
    http://tof.canardpc.com/view/3399fba9-f5aa-4373-86cf-4575e81d2e24.jpg
    http://tof.canardpc.com/view/355615b8-ff29-4225-a039-8b989fc187f6.jpg

    Yes, it's a fake intel
    http://tof.canardpc.com/view/324a9b13-b8b3-4aa4-941e-7430d0cee572.jpg
    And I've made it in 5 minutes, with more time I can make you one that is truly invisible.

    But that's not all, you can even put a fake intel on the top of the real intel.

    When players will figure this out, capturing the intel will become simply impossible.

    Just give me 5 players, and in less than 10 minutes we can make 10 good fake intel on the map.

    For the last time, people already don't care much about the objective. If on top on that they have to do some counter-espionage, they will just give up the obj and start making this game a "Minecraft with (sometimes) gunfights".

    Here's how to detect the real intel in a sea of fake ones:

    1) Look at the map and memorize the intels
    2) Build a temporary tower or go up a hill/underground
    3) Look at the map again and see which intel has the white arrow above or below it while you are there. (what has changed?)

    The real intel tells you it's altitude relative to yours, so moving around a bit can help you find the real one.

    Don't work if you put fake arrows on the real intel.

    #8123
    Sylvine
    Member
    Posted 13 years ago
     

    Edit: Ugh, beaten.

    Sheeple's suggestion doesn't work when people start putting a white arrow above and below both the fake intel and the real intel, and put the real intel inside a fake intel box. I was just on this same map ten minutes ago as GREEN and it's only gotten worse; it took me several lives before I found my own team's intel. (Yes, I could have just asked, I'm just trying to suggest that it's too obfuscated.)

    Yes, it's (possibly) a game design choice. Approaching it from another direction, I think it's a bad choice.

    It violates the modern game design rule that anything you can easily do with an external tool (that's not considered cheating/hacking) should be built into the game (e.g. modern RPGs we have quest logs and automapping). For AoS intel, you can use map screenshots or other note-taking to keep track and then when the intel is stolen or captured, compare the screenshot or the notes against what you see currently. The only time this doesn't work is when you first join. But doing this by hand is tedious and not at all fun, yet it would be the right thing to do to maximize your team's score. Which is why we'd be better off with such tools being built into the game--which means we might as well just have properly-visible intel (no decoying).

    #8124
    nothings
    Member
    Posted 13 years ago
     

    i got some too:

    1) ESC! when esc is pressed, show up some menu, just dont quit game right when its pressed, i clicked it so many times
    2) make bigger and scrollable chat (pg up, down for example)
    3) vote restart map
    4) better mark intels on map and id like to see point where you died, cause sometimes u build and someone kill u and u forget where it was

    #8260
    Ofer1790
    Member
    Posted 13 years ago
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