|
Make that C4 a dynamite bomb instead and I'm all for it.
|
#2232
Chuck_Steak
Member
Posted 13 years ago |
|
Dude, C4 wasn't in the American evolution [I'm not sure, I'm not American but hey, I go to school] but yes if you do replace it with dynamite it would be ok but it wouldn't work well unless you were using it to destroy a base but then you would need the plunger and wires to blow up the TNT. Otherwise a good idea. I( remember a week ago a guy said we should add harriers and mortar strikes and stuff. That made me crack up LOL.
He has been condemned, A Perma-Noob.
Look out for Cptn.Linch on the battlefeield, see you there XD
|
#2240
Captain.Linch
Member
Posted 13 years ago |
|
I think sprinting would be a good idea, because once you die it's a pain in the butt to get back into the action. I think a sprint bar would take moving up one block. Running over 1 block with ease. You could jump over 2 high blocks and crouch jump over 3 high. I think that this would make travel time (especially on hills) much faster. = )
|
#2262
RestoreSanityFear
Member
Posted 13 years ago |
|
hi i just wanted to say some things:
i think that adding classes and vehicles with sprinting would be cool, i know that there are many people that think that this would ruin the fun on the game, i respect that but i think that it would be all right because i like having a free and light fps
classes:
sniper:
a sniper rifle mines and the regular tools
soldier:
an automatic rifle with more power than the semi but more recoil, granades etc.
heavy:
mnigun or a powerful weapon but nothing more it would also make it go very slow when firing and a little slower normally
builder:
a very powerful tool that can brake blocks instantly but a little pistol and a knife for defense
normal:
the same as now
also i htink that if snipers are added a base could be added not like just a tent actual walls that protect the people who spawn in it and the tent inside it
vehicles:
boat:
a boat for four or five people that hasnt any firepower but you can use your own gun the driver only drives but can shoot straight with a pistol
car:
a car with four people. one is the driver and the other ones have their guns(also a block that would make a slope could be addded to encourage road building)
atv:
a little atv that doesnt go very fast but you can put your guns on it
also the abilty to pick up other peoples weapons like if a sniper dies you can change your gun for the sniper rifle
also a title screen would be nice and a costumising character thing would also be great
thank you
|
#3510
doctorhibert
Member
Posted 13 years ago |
|
Ok, I think the vehicle should be a steampunk AT-ST style walker with a machine gun, and here's the research to prove it:
SCIENCE DIAGRAM: http://gyazo.com/158d1d7c1c5393b0264d156d1728e67c.png
I'm thinking something that an alternate universe WWI might have come up with, instead of a tank.... this is the closest image I could find online to what it might look like:
PICTURE: http://www.flickr.com/photos/62494007@N00/3606388594/
|
#3528
MegaDeuce
This is not a title.
Posted 13 years ago |
|
How about water falls?
I know that evryone wants more guns and stuff but water falls would be AMAZING! and if you get close to them maybey u would get pulle faster and faster until u fall... unless you fight the current of course.
|
#4452
thisfrickinsite
Member
Posted 13 years ago |
|
Bump
|
#6183
AbominableToast
Member
Posted 13 years ago |
|
http://ace-spades.com/forums/topic.php?id=594&page=2#post-6184
Bam
All weapon ideas go here.
|
#6191
Bobbunny
Teh One Bunneh
Posted 13 years ago |
|
hi, i just wanna give my suggestion about gameplay:
1. Class : as the others mention talk 'bout this, class based gameplay i think is necessary as make the more team based & make each other rely on each other. This is what i think:
- Assault: Frontman of your team. Assault class use default rifle, great on med to long ranged combat
- Medic: Lifesafer. Medic use SMG, good on med to close combat
- Heavy: For defensive purpose, there's Heavy Gunner. Using LMG, Heavy good on supressive fire
- Sniper: Hunter. Using sniper rifle long ranged kills
also, to prevent imbalance, there's limitation of how many ppl can play one class on each team (let's assume that each team has 16 player):
Assault: 6 players (Because he's the frontman, rite?)
Medic : 4 players
Heavy : 4 players
Sniper : 2 players
2. Combat:
- Add melee. that would be very helpful
- Long ranged & slow pace combat are great. How about some realistic weapons?
- Hit indicator: i dont really need hit indicator with direction where the shot come from, but a simple hit indicator would be VERY HELPFUL
3. Add some new terrain & environment, like forrest. Forrest can make some good cover.
|
#7564
adhiofawkes
Member
Posted 13 years ago |
|
Mabie different game types and um..... Classes like medic,recon,assault. Oh and add a knife. I can acidentaly get very close to enemies and just shoot them. It dosent work. Mabie even DIFFERENT GUNS :O
|
#7574
Ian10583
Member
Posted 13 years ago |
|
a few ideas from me coz i see a few things that could make this game better than it already is (if possible)
1.i reckon it needs some type of ranged explosive weapon(like an rpg) because say one team was behind a large wall and the other team needed to gain quick entry quick then they need something other than grenades
2.perhaps a shop where you can exchange those points for some better tech? armour and maybe different building materials or placeable weapons(mounted mgs) for example
3.some method of transport. an anphibious apc would be an interesting idea which would lead back to needing building materials(ramps to get it into and out of the water)a helicopter would be quite cool(yes i know there weren't helicopters in ww2 and that is roughly when this game is set)
4.melee. a knife or rifle butt
5.an urban generator? for urban battles?
6.being able to destroy only your blocks and the map generated ones(might stop griefing. and yes i do know it would be VERY difficult to make a system like that)
7.lastly yes there needs to be a variety of weapons but im sure thats already being worked on but perhaps being able to swap them out upon respawn
|
#7697
Bomtaker
Member
Posted 13 years ago |
|
1. Reinforced blocks-maybe using some sort of toolkit
2. LoS blockers-grass, trees, reeds.
|
#7726
SealyStar
Emperor of Spadia
Posted 13 years ago |
|
Windowing.
That way us blues can listen to "I'm Blue" while capping green scum.
|
#14717
penguindude42
Mercenary
Posted 13 years ago |
|
I'd love to have two kv6 folders, one for each team, so I could do better skin packs.
|
#14720
Kanye
Hipster
Posted 13 years ago |
|
no classes, makes it a shitty fps
i would only like boats and planes to be added, and choppers.
Also i wish there were different ways to win then digging for intel and hauling ass back to base.
|
#14721
KomradeKevin
Dah Bawss
Posted 13 years ago |
|
I support windowing. Also, map reset after one side wins. Day/night cycles toggleable by server admin.
|
#14730
Kirby
Member
Posted 13 years ago |
|
Hello AoS community. I have recently been walking around and thinking about some suggestions people might like.
Well here they come. First I was thinking, isnt it kinda boring to run aorund and just build a pink castle? People constantly run around and build. MAke servers where they only build... :( Its kinda sad. So I was thinking just getting rid of the wired colors and make something like dark green, a little light green. And colors like a real war. It would be more awesome if you could choose classes! And giving some tips in the top cornors saying something like: "Back up you'r team mates!" or "Teamwork is a great tactic". Stuff like that will tell stupid lonewolfs and builders to get in the war and enjoy the game. But its just my oppinion. And I thought about the classes should be kinda like Bad Company 2. Like medic Class, Assault who can give ammo, And other classes. Sniper for an example. And if you get killed by a sniper you shouldnt cry. Its just my oppinion. I hope some of these things will be used. Its just my oppinion. Please dont flame and say I think I'm a boss. Hop you like it :)
Xtreme
|
#15193
Xtreme
Member
Posted 13 years ago |
|
This is a long and detailed description of what ideas are for the new updates. Please consider these ideas! We appreciate you're suggestions and comments.
Game Ideas:
* No Reticle
* Better Resolution Options.
* Graphics update?
* No one can copy you're name
* LEVELING SYSTEM!
Weapon Ideas:
*Rifles:
Semi Auto and Bolt Action.
Semi doesn't have a scope, shoots slightly faster than current semi auto. Bolt action, unlockable scope. unlockable high and low magnification scope options, unlockable bayonet for both rifles doesn't replace the scope, optional sword unlocked at high level, combat knife does less damage as sword less reach and replaceable by sword after unlock.
*Weapons:
*Shotgun:
Start as double barrel unlocks to pump at higher level, Winchester 1897. 25 blocks max range. At 5 blocks its -75 damage after that damage deceases every 2 blocks by -5 damage. Pellet spread is 2x2 and 3x3 at long range.
*Pistols: No Reticle, revolver and unlockable semi auto, m911?, another with more bullets but less damage.
*Shovel: Inflicts damage by -10, Upgrade to sharp shovel inflicts -20 damage.
"Kill streaks"
*Maxim Gun: 3 People Required, one shoots weapon, one spots enemies (high lighted in red when spotted) other reloads and has the ability to shoots pistol. Weapon can only be MOUNTED 3 times on allies side to disable spawn killing. Destroy able, 2 grenades can destroy.
*Howitzer: 3 People required, one spots, one shoots, one reloads, spotter chooses location on map to set howitzer. same weakness as above. Destroys blocks 2 down, 4x4, gets wider as it goes up.
*Calvary: Super high level on certain maps you have the option (visit the HQ) to send out cavalry to the music Richard Wagner - Ride of the Valkyries, instant kill and jump height is 3 blocks.
*Flamethrower: Sets people on fire, good for clearing out bunkers. width expands goes for 5 blocks. fire stays on blocks for 10 seconds. player dies in 10 seconds player can't shoot gun accurately can't stop moving, screen blurry and red. in in closed area flames expand (jump up to 6 blocks) only goes 3 blocks without anything to expand.
Special Blocks:
*Barbed wire:looks like barbed wire, inflicts -20 damage on player then -3 damage for 10 seconds after.
*Mine: Does -50 damage on player when stepped near (2x2 block radius) or on. Destroys block radius 4x4 limited to 1 mine per life, disappears after death.
*Concrete: Used for heavy building, can't be destroyed by bullets, takes 2 grenades to destroy. Howitzer can instantly destroy block.
|
#24871
insanelyorange
Member
Posted 13 years ago |