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  • Update 0.62 The Sidearm - Proof of concept
  • 1234
     

    Nah, it needs recoil. It would be overpowered without recoil.

    Imagine a no-recoil SMG. There you go.

    #75127
    Mafia200100
    Member
    Posted 13 years ago
     

    (hell, why not infinite ammo? Nerf the damage a bit and it becomes fair). Also, it should fire as fast as you can click, which would make it a handy tool in some people's hands >:D.

    I seriously hope you are kidding because you could destroy blocks very easily with that.

    Also another idea:
    No ironsight, you have to deal without zoom.

    #75138
    Tek2
    Member
    Posted 13 years ago
     

    ^theres an idea, make it so it can't destroy blocks. Thus, it is fair.

    It should have ironsights, really. People generally don't go 'I am unable to look down the sights of this because it is a hand gun'. But if you make it a little inaccurate (somewhere between 0.54 rifle and SMG) it should balance that. Besides, the ranges people are suggesting mean that it's pretty useless at range anyway, so ironsights won't change anything.

    #75142
    Mafia200100
    Member
    Posted 13 years ago
     

    http://operatorchan.org/k/arch/src/k36071_jap-pistol-nambu.jpg

    I like the looks of this

    #75145
    Tek2
    Member
    Posted 13 years ago
     

    Lets propose this.
    Glock18: Low Damage - High rate of fire - 18 bullets
    Desert Eagle - High Damage - Low rate of fire - 7 bullets
    M9- Medium Damage - Medium rate of fire - 15 bullets

    Also would a burst mode work?

    #75146
    [PMS]fleek%
    Seabreeze
    Posted 13 years ago
     

    I support Death's version, but I'd suggest changing the capacity to 8 rounds.

    Also, have a model: http://i.imgur.com/PJdC8.png

    #75154
    asdfzxc
    Member
    Posted 13 years ago
     

    It should be a 1911 (with iron sights). You should automatically have it in addition to the grenades (until they make a revolver then you would choose between them at the start up).

    12 round mags (holding 5 total 12 round mags with you(60 total rounds)

    Fast reload

    Medium range

    Low recoil

    High rate of fire (higher than semi but not as fast as you can click)

    Head 40 damage

    body 30 damage

    limbs 25 damage

    (4 shots to destroy blocks)

    #75163
    jnp777
    Member
    Posted 13 years ago
     

    @underdog:
    You've been posting useless things lately, so watch yourself, you are warned.

    As for the topic, a sidearm would be interesting, though I think there should be a gap before adding huge things now - gonna take a while to get used to the 0.58 changes.

    I like the idea generally, though.

    #75255
    TheGrandmaster
    Moderator
    Posted 13 years ago
     

    http://en.wikipedia.org/wiki/Colt_Model_1903_Pocket_Hammerless
    http://en.wikipedia.org/wiki/M1911_Colt_pistol
    http://en.wikipedia.org/wiki/M1917_revolver
    http://en.wikipedia.org/wiki/Colt_Official_Police
    http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_10
    http://en.wikipedia.org/wiki/Walther_P38
    http://en.wikipedia.org/wiki/Luger_Pistol
    http://en.wikipedia.org/wiki/Walther_PP
    http://en.wikipedia.org/wiki/Sauer_38H
    http://en.wikipedia.org/wiki/Mauser_HSC
    http://en.wikipedia.org/wiki/Dreyse_M1907
    http://en.wikipedia.org/wiki/Mauser_C96

    Pick your poison.
    First half is US pistols, second is German pistols.
    WW2 Style considering most of the guns used are used in WW2...

    #75258
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    Ok so basically I get to choose a weapon which takes 4 HEADSHOTS to kill someone, or 2 grenades which can 1hko?

    #75284
    Dynasty
    Novelty
    Posted 13 years ago
     

    ^ Nade's are very short range, and very limited in their effectiveness especially if your in a tunnel, id rather have a pistol then a hand-grenade while underground in a tight tunnel.

    #75292
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    I'd personally like a Colt Model 1911, the WW1 version. But it's up to Ben. I know this game is not supposed to be 100% realistic, but I say;
    Name: Fourty-Five (.45)
    Capacity: Seven (7) rounds, with 14-21 in reserve
    Accuracy: Reasonable out to half of your viewdistance, but possibly handicapped by a fat front sight (3 pixels wide), and a O crosshair with no dot in the center. Damage: 50-75 for a body hit, 100 for a headshot.

    The damage is simply necessarily high, since it IS a fat, slow moving bullet. It'll be handicapped by sights that are hard to aim with at long range, medium-heavy recoil, and low capacity. I would LOVE to see this added in game. It should be standard with every weapon, with a possible exception to the shotgun, since it's more of a "Raiding" weapon, and should have some sort of timed charge with it.

    #75407
    Fawkes
    Member
    Posted 13 years ago
     

    I am currently working on a pistol pack. The introduction of a pistol would make my day.

    #75607
    CaptainOAP
    Member
    Posted 13 years ago
     

    ^ Make a glock 17 =P

    #76136
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    I already have. I have LOADS.

    #76189
    CaptainOAP
    Member
    Posted 13 years ago
     

    First of all, don't whine when your suggestion thread isn't getting as much traffic as you want. That's a good way to get people to lose interest fast.

    secondly this claim:

    You have grenades as normal and change to the sidearm by pressing a different key, but this takes away the whole tactics idea by making everyone totally versatile which makes gameplay a lil bit more basic, and less risky.

    ...couldn't be more wrong. Just because we'd have both doesn't mean we're wielding both at the same time. It'd be up to the player to decide what to hold in hand at any given moment- and the freedom to choose what they'll use at any moment based on the situation they're in at the time makes the game less basic, and more tactical.

    As for the pistol itself, it doesn't really faze me either way as I probably wouldn't use it.

    #76191
    Beret
    Commando
    Posted 13 years ago
     

    Thirdly, AoS needs jetpacks before it gets pistols.

    #76194
    Papa Khan
    Warchief
    Posted 13 years ago
     

    Two things:

    1.Sidearm

    Side
    arm

    It sucks for a reason: it's not a main gun. Being a sidearm, it should normally lose to a main gun.

    2. You can't make the sidearm shoot as fast as you can click, because everyone would bind shoot to the mouse wheel.

    #76202
    Pvt Ryan
    Gold Member
    Posted 13 years ago
     

    AoS needs jetpacks and detpacks. Also, flamethrowers.

    #76203
    Papa Khan
    Warchief
    Posted 13 years ago
     

    I think that if we just put a .44 magnum in game everything would be fine

    #76205
    afro samurai
    Inactive
    Posted 13 years ago
     

    @kahn wtf why jetpacks? i completly disagree with that. We desperately need sidearms. I am constantly running out of ammo when im burried into a hill and sniping. im like OSHIT and i have to walk ALL the way back to the tent for more ammo or die. I completely agree we need a sidearm.

    #76308
    caeb98
    Member
    Posted 13 years ago
     

    Because.

    #76311
    Papa Khan
    Warchief
    Posted 13 years ago
     

    @Beret

    im not saying hold both at the same time, by having the option to use grenades AND a sidearm it makes the player a whole lot more versatile. They can use nades throwing into cover, or if they run out of ammo they can then switch to the sidearm.

    This means the player is capapble of adapting to way more possible situations, making them more versatile, taking away the tacticality of making decisions before entering the gameplay. An therefore making gameplay more basic as less tactics are involved.

    @beret

    I didnt whine, I was joking around, at the time I was talking to <@> mods and ben in the IRC and jokingly said it wasnt getting enough attention.

    #76348
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    @pvt ryan

    Im not introducing it as a main weapon, the function of the sidearm in AoS would be when your main gun runs out of ammo, you can switch to the weak last resort sidearm and hopefully make a few more kills before you die, or get you that much closer to the intel etc.

    #76350
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    Let's start with getting our eras right.
    WW1-Vietnam.

    #76351
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    ^ Yes, so a colt 1911 would be a good choice. Im not to fond of the luger.

    #76353
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    ^
    I was thinking Mauser.

    #76365
    Bobbunny
    Teh One Bunneh
    Posted 13 years ago
     

    I say that the side-arm should be much weaker, 'cause no one would pick the nades anymore if the sidearm did more damage then the smg, then no one would pick the smg either, but i also think the sidearm should be slow, have infinite ammo, but every ten shots you would reload, the damage on the parts of the body should be:
    Head: 20
    Body: 15
    Limbs 10
    the reason for this is simple, it's for if your reloading, and you will die if you take to long to reload, but if it did 25-30 damage to the body, then it would be too over powered, infinite ammo, because if you only use it, when you have no ammo left to use. The recoil on it should be small, but not to small, because pistols are small, and shouldn't bounce too much when shooting. I think it should also be as fast as the shotty, 'cause any slower, then no one would use it, any faster would make it too cheap, and everyone would use it. So yeh, thats what I THINK it should be if implemented.
    -Pinky

    #76366
    Pinky-Conehead
    PIIINKY CLAAAW
    Posted 13 years ago
     

    I quote ben askoy form the IRC last night "im thinking of a colt 1911" << I do believe he said exactly that, if those are not th exact words i apologise, but he difiently said a colt 1911.

    #76368
    DeathEnhanced
    The Grand Exterminator
    Posted 13 years ago
     

    D.E

    I think it would be cool but the damage on head must be 60 because a headshot is instant kill but compared to the giant head that would be really easy. Then you put 60 head and the other normal stuff. Remember that this game is World at War 2 and not Modern Warfare so a colt 1911 would not be added soon as it don't exists. Ben should add a anaconda pistol or something more on the past. But cool ideia bro! Peace! =D

    #76414
    [HK]xXIchigoXx
    Black Op
    Posted 13 years ago
    1234
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