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^then people would rather use the sidearm more, when, it's just for when you have no ammo, also, no one would use the nades anymore. |
#76416 Pinky-Conehead PIIINKY CLAAAW Posted 13 years ago |
Some tactical people wold prefer nades than the pistol. Some people don't waste your ammo much and then the nades would be a better option. |
#76420 [HK]xXIchigoXx Black Op Posted 13 years ago |
@Ichigo Iv only just noticed, but didnt you say you were brazilian? and that English isnt your first language? because you write in English VERY well for it not being your first language. Its a real nice change from most poor English written by foreignners lol :D |
#76427 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Well bro, I'm brazilian and a speak portuguese normally. Watching english movies and studing some english in my school I learnt a lot of english. I think english language is very very easy to learn (such a way than spanish *ughh*. PS: I don't use google translator. |
#76439 [HK]xXIchigoXx Black Op Posted 13 years ago |
Honestly a side arm would be nice but then nobody would use the shotgun anymore, because really if you increase the headshot damage and the range on the side-arm most likely everyone would use it with either the smg or rifle. I don't think weapons should be added but I do think that something should be added, more like equipment, and this should be added later on. |
#76446 [17th]CaptainGT SLINGSHOT READY? Posted 13 years ago |
But with more player versatility comes more tactical diversity. There's no real 'tactics' involved in choosing which weapon you use before you even enter a game. The only difference is with one setup you're forced to play a certain way because of what you brought to the fight, whereas the other allows you to change your tactics on the fly, because you have whichever gun a new situation calls for. Plus if your situation stays favourable to a particular weapon, by having all guns you can comfortably stick with the right gun. Under the current system, you're only OK if you by chance picked that weapon before even coming out to discover this situation. And if the situation changes and a different weapon becomes the ideal one, well tough luck because you're stuck with the other weapon? That just limits your potential tactics. Being able to swap and change the weapon you use as you move around and encounter new areas provides maximum adaptability and diversity of potential tactics, rather than just hoping you picked the right weapon way back when you first spawned, regardless of how the current situation has changed. As for the whining thing, I didn't realise it was a joke to tie in with IRC chat. Sorry about that- I was only talking about instances where it's only on the thread itself. |
#76453 Beret Commando Posted 13 years ago |
"There's no real 'tactics' involved in choosing which weapon you use before you even enter a game" - So your telling it me its has no tactical bearing whether i choose a shotgun of a semi auto rifle? if we all had both nades and a pistol we wouldent have to use tactics we could just run forwards and quickly change weapon without worry, if we had a rifle we wouldent need to worry about cover, if we had a shotty we wouldent need to worry about range,. it makes the game a whole lot more basic and thusly less fun. Oh and dont worry about it. You didnt know it was a joke =] |
#76463 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Thread - REVIVED! |
#78980 DeathEnhanced The Grand Exterminator Posted 13 years ago |
D.E. Jesus loves you, but .....no. |
#79036 jnp777 Member Posted 13 years ago |
We could make a pistol a primary weapon! |
#79057 Bobbunny Teh One Bunneh Posted 13 years ago |
^no....just no...maybe a revolver as primary? very high damage and accuracy but very low ammo count? but not a semi auto pistol as a main 0_0 |
#80001 DeathEnhanced The Grand Exterminator Posted 13 years ago |
I often find myself entrenched in my own hills and bunkers I've made on popular crossing paths with low ammo, and enemies incoming. I'm all for the pistol as a sidearm weapon, however I think it should be used as a defense weapon, and as a defense weapon it should have the damage rate considerably low. Giving it to much damage will make people use it in close combat when their main gun is full. Though, I do understand that people will say "Oh, it's a gun! They can use it for whatever they want." which, is entirely true. SMG+Grenades = Shock Trooper I'm assuming those will be the three most used classes of weapons after all the hype dies down with the newly added weapon. I concur with picking between Pistol, or grenades. |
#80026 Pulchritude MACHA Project Posted 13 years ago |
Here's an idea. If the oft-discussed idea of heavy weapons like squad light machine-guns or grenade launchers is implemented, players selecting these to start get a sidearm instead of grenades. Personally I'd go with a choice between a slower-firing but more powerful weapon with a small magazine (preferably not a revolver for a change) versus a lighter, high-capacity weapon that can fire nearly as fast as the player can pull the trigger. (A Colt M1911 or a Browning High Power, perhaps, to fit in with the Second World War-to-early Vietnam aesthetic the game has taken on of late?) Maybe a machine-pistol of some sort would also work, though if we go with that idea it should have even worse muzzle climb than the SMG and absolutely chew through its ammunition. |
#80593 JakeGrey Member Posted 13 years ago |
i think that making it a weaker but faster firing rifle would be a good idea, but just in terms of stats. 3-4 headshots seems good, but enough recoil so it is not too easy to kill a lot of people with it. a machine pistol would be cool, but i think only if there are going to be multiples of the same weapon, like a burst assault rifle, then a full auto assault rifle, and maybe some very high damage/high recoil one.( i do not really agree with this idea, but I am just saying if a machine pistol were to be added, then maybe there should be more variety with the other guns) |
#80612 Priok Spectonaut Posted 13 years ago |
Honestly, I think a Mauser would be good. If we drop out of the theme of WWII on guns, then I would prefer a Mauser. If we go to a different war (further in time), then M1911. If M1911... |
#80650 Bobbunny Teh One Bunneh Posted 13 years ago |
A Colt 1911 |
#94052 Croc Member Posted 13 years ago |
EDIT: annnd b4 i for get BUMP sorry for the necro post but i was directedh ere and decided to make a comment /EDIT drop out of the thyme of ww2 guns? we have a freaking heckler and Koch MP 5 pretty sure the Germans did not have that during the last world war. my determined idea under the pistol build is that a pistol ought to be a firearm that has unlimited ammo but deals less damage then a pick axe but if you fallow this model a some one i played with once stated some of the things he enjoyed in games : sniper rifles, machetes and big tasteless revolvers. in my mind there ought to be a choice of three side arms 1 pistol 2 SILENCED PISTOL REVOLVER all head shots are x3 damage for all pistols |
#104949 slenderman Member Posted 13 years ago |
THOU SHALT BE RISEN FROM THY GRAVE! GATHER THY BONES SHAKE THE EARTH FROM YOUR FLESH! THREAD.....REVIVED 0_0..... |
#111707 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Why? There's another perfectly good pistol thread right there. |
#111710 Thunderstorm Member Posted 13 years ago |
^ have you even read the OP of this thread, how much more detailed and comprehensive is it then the other one? Plus this is wayyy older, i wrote this ages back. |
#111712 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Pretty much the same thing. Adding a weapon that won't help very much. Also, the other one had more posts. :P |
#111717 Thunderstorm Member Posted 13 years ago |
Pistols would make AoS more fun. |
#111720 KomradeMario 8-bit Posted 13 years ago |
The other pistol thread: #90617 Mine: #74501 ---------------------------- He basicly copied the mechanics of the gun, which i thought up myself, and edited them ever so slightly, wrote a less detailed and incredibly poor OP and then posted it, "why? There's another perfectly good pistol thread right there." < mine was here first, and its a dam sight better, in all fairness he shouldent have made his thread, as this one already existed. |
#111723 DeathEnhanced The Grand Exterminator Posted 13 years ago |
I don't understand how it'll benefit gameplay. |
#111726 Thunderstorm Member Posted 13 years ago |
^ your behind enemy lines, you just grabed the intel, you shoot a guy in the head and....*click* that was your last bullet. You run for your life, suddenly an enemy walks right out in front of you, gun in hand. Without sidearm youd be screwed. With sidearm, you can have it out and blast him as he appears. It WILL be beneficial to gameplay. |
#111727 DeathEnhanced The Grand Exterminator Posted 13 years ago |
Hmm... So with corpse looting it'll be more like: |
#111729 Thunderstorm Member Posted 13 years ago |
What if you have shotgun, and the enemy is just to far away? or if you have rifle, but cant fire fast enough? The sidearm will have very rapid rate of fire, with medium range. I wont be exessivly weak, just weaker then the three main guns, "Damage to head: 30 That mean youl kill them in 5 shots, even if you have poor aim, Rate of fire will be pretty high, youl put out 5 shots in around 1.3-1.4 seconds. |
#111732 DeathEnhanced The Grand Exterminator Posted 13 years ago |
your only really looking at the pistol as a weapon you will use when you run out of ammo.. swapping to the pistol immediately after emptying your mag in the heat of combat rather then reloading will likely become a popular strategy as well with the addition of an additional firearm immediately at your disposal leaves allot up to resourceful players. |
#111891 slenderman Member Posted 13 years ago |
For one, there is no reason to carry around a sidearm when all the weapons can engage targets at short and mid range just fine, the only range where a pistol might be useful. Even being able to spam the pistol with 5 shots out withing 1.5 seconds wont make up for it. You only need .5 seconds, 1 for the SMG, to be killed by the rifle or shotgun at such a short range. Well that's the only situation where a pistol would be handy, when you run out of ammo completely/in your magazine. Of course the running out of ammo completely can be fixed, as was mentioned in the other thread, by looting corpses for weapons and ammunition. There. That problem is fixed. |
#112492 Thunderstorm Member Posted 13 years ago |
I hope it comes out next update so I can update my mod pack(promotes self, how narcsistic?). http://ace-spades.com/forums/topic.php?id=6262 |
#112506 [EX]mman789 that dude Posted 13 years ago |
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